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feat: integrate animation token system into UI workflow
Fixes critical P0 issue where animation-tokens.json wasn't consumed by the generate command, breaking the value chain. The animation extraction system now properly flows through: animation-extract → tokens → generate → prototypes. Changes: - Added animation-extract command with hybrid CSS extraction + interactive fallback strategy - Updated generate.md to load and inject animation tokens into prototypes - Added CSS animation support (custom properties, keyframes, interactions, accessibility) - Integrated animation extraction into explore-auto and imitate-auto workflows 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -20,9 +20,10 @@ allowed-tools: SlashCommand(*), TodoWrite(*), Read(*), Write(*), Bash(*)
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2. Phase 0: Initialize and parse parameters
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3. Phase 1: Screenshot capture (batch or deep mode) → **WAIT for completion** → Auto-continues
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4. Phase 2: Style extraction (complete design systems) → **WAIT for completion** → Auto-continues
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5. Phase 2.5: Layout extraction (structure templates) → **WAIT for completion** → Auto-continues
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6. Phase 3: Batch UI assembly → **WAIT for completion** → Auto-continues
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7. Phase 4: Design system integration → Reports completion
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5. Phase 2.3: Animation extraction (CSS auto mode) → **WAIT for completion** → Auto-continues
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6. Phase 2.5: Layout extraction (structure templates) → **WAIT for completion** → Auto-continues
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7. Phase 3: Batch UI assembly → **WAIT for completion** → Auto-continues
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8. Phase 4: Design system integration → Reports completion
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**Phase Transition Mechanism**:
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- `SlashCommand` is BLOCKING - execution pauses until completion
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