mirror of
https://github.com/catlog22/Claude-Code-Workflow.git
synced 2026-03-29 20:11:04 +08:00
refactor: deep Codex v4 API conversion for all 20 team skills
Upgrade all team-* skills from mechanical v3→v4 API renames to deep v4 tool integration with skill-adaptive patterns: - list_agents: health checks in handleResume, cleanup verification in handleComplete, added to allowed-tools and coordinator toolbox - Named targeting: task_name uses task-id (e.g. EXPLORE-001) instead of generic <role>-worker, enabling send_message/assign_task by name - Message semantics: send_message for supplementary cross-agent context vs assign_task for triggering work, with skill-specific examples - Model selection: per-role reasoning_effort guidance matching each skill's actual roles (not generic boilerplate) - timeout_ms: added to all wait_agent calls, timed_out handling in all 18 monitor.md files - Skill-adaptive v4 sections: ultra-analyze N-parallel coordination, lifecycle-v4 supervisor assign_task/send_message distinction, brainstorm ideator parallel patterns, iterdev generator-critic loops, frontend-debug iterative debug assign_task, perf-opt benchmark context sharing, executor lightweight trimmed v4, etc. 60 files changed across 20 team skills (SKILL.md, monitor.md, role.md) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
---
|
||||
name: team-iterdev
|
||||
description: Unified team skill for iterative development team. Pure router — all roles read this file. Beat model is coordinator-only in monitor.md. Generator-Critic loops (developer<->reviewer, max 3 rounds). Triggers on "team iterdev".
|
||||
allowed-tools: spawn_agent(*), wait_agent(*), send_input(*), close_agent(*), report_agent_job_result(*), request_user_input(*), Read(*), Write(*), Edit(*), Bash(*), Glob(*), Grep(*)
|
||||
allowed-tools: spawn_agent(*), wait_agent(*), send_message(*), assign_task(*), close_agent(*), list_agents(*), report_agent_job_result(*), request_user_input(*), Read(*), Write(*), Edit(*), Bash(*), Glob(*), Grep(*)
|
||||
---
|
||||
|
||||
# Team IterDev
|
||||
@@ -54,7 +54,8 @@ Before calling ANY tool, apply this check:
|
||||
|
||||
| Tool Call | Verdict | Reason |
|
||||
|-----------|---------|--------|
|
||||
| `spawn_agent`, `wait_agent`, `close_agent`, `send_input` | ALLOWED | Orchestration |
|
||||
| `spawn_agent`, `wait_agent`, `close_agent`, `send_message`, `assign_task` | ALLOWED | Orchestration |
|
||||
| `list_agents` | ALLOWED | Agent health check |
|
||||
| `request_user_input` | ALLOWED | User interaction |
|
||||
| `mcp__ccw-tools__team_msg` | ALLOWED | Message bus |
|
||||
| `Read/Write` on `.workflow/.team/` files | ALLOWED | Session state |
|
||||
@@ -84,6 +85,8 @@ Coordinator spawns workers using this template:
|
||||
```
|
||||
spawn_agent({
|
||||
agent_type: "team_worker",
|
||||
task_name: "<task-id>",
|
||||
fork_context: false,
|
||||
items: [
|
||||
{ type: "text", text: `## Role Assignment
|
||||
role: <role>
|
||||
@@ -107,7 +110,19 @@ pipeline_phase: <pipeline-phase>` },
|
||||
})
|
||||
```
|
||||
|
||||
After spawning, use `wait_agent({ ids: [...], timeout_ms: 900000 })` to collect results, then `close_agent({ id })` each worker.
|
||||
After spawning, use `wait_agent({ targets: [...], timeout_ms: 900000 })` to collect results, then `close_agent({ target })` each worker.
|
||||
|
||||
|
||||
### Model Selection Guide
|
||||
|
||||
Iterative development uses Generator-Critic loops. Developer and reviewer need high reasoning for code generation and review quality.
|
||||
|
||||
| Role | reasoning_effort | Rationale |
|
||||
|------|-------------------|-----------|
|
||||
| architect | high | Design decisions require careful tradeoff analysis |
|
||||
| developer | high | Code generation needs precision, inner loop role |
|
||||
| tester | medium | Test execution follows defined verification plan |
|
||||
| reviewer | high | Critical review quality drives GC loop effectiveness |
|
||||
|
||||
## User Commands
|
||||
|
||||
@@ -145,6 +160,52 @@ After spawning, use `wait_agent({ ids: [...], timeout_ms: 900000 })` to collect
|
||||
|
||||
- [specs/pipelines.md](specs/pipelines.md) — Pipeline definitions and task registry
|
||||
|
||||
## v4 Agent Coordination
|
||||
|
||||
### Message Semantics
|
||||
|
||||
| Intent | API | Example |
|
||||
|--------|-----|---------|
|
||||
| Queue supplementary info (don't interrupt) | `send_message` | Send design context to running developer |
|
||||
| Assign GC iteration round | `assign_task` | Assign revision to developer after reviewer feedback |
|
||||
| Check running agents | `list_agents` | Verify agent health during resume |
|
||||
|
||||
### Agent Health Check
|
||||
|
||||
Use `list_agents({})` in handleResume and handleComplete:
|
||||
|
||||
```
|
||||
// Reconcile session state with actual running agents
|
||||
const running = list_agents({})
|
||||
// Compare with task-ledger.json active tasks
|
||||
// Reset orphaned tasks (in_progress but agent gone) to pending
|
||||
```
|
||||
|
||||
### Named Agent Targeting
|
||||
|
||||
Workers are spawned with `task_name: "<task-id>"` enabling direct addressing:
|
||||
- `send_message({ target: "DEV-001", items: [...] })` -- send design context to developer
|
||||
- `assign_task({ target: "DEV-001", items: [...] })` -- assign revision after reviewer feedback
|
||||
- `close_agent({ target: "REVIEW-001" })` -- cleanup after GC loop completes
|
||||
|
||||
### Generator-Critic Loop via assign_task (Deep Interaction Pattern)
|
||||
|
||||
The developer-reviewer GC loop uses `assign_task` for iteration rounds:
|
||||
```
|
||||
// Round N: Reviewer found issues -> coordinator assigns revision to developer
|
||||
assign_task({
|
||||
target: "DEV-001",
|
||||
items: [
|
||||
{ type: "text", text: `## GC Revision Round ${N}
|
||||
review_feedback: <reviewer findings from REVIEW-001>
|
||||
iteration: ${N}/3
|
||||
instruction: Address reviewer feedback. Focus on: <specific issues>.` }
|
||||
]
|
||||
})
|
||||
```
|
||||
|
||||
After developer completes revision, coordinator spawns/assigns reviewer for next round. Max 3 rounds per GC cycle.
|
||||
|
||||
## Error Handling
|
||||
|
||||
| Scenario | Resolution |
|
||||
|
||||
Reference in New Issue
Block a user