refactor: deep Codex v4 API conversion for all 20 team skills

Upgrade all team-* skills from mechanical v3→v4 API renames to deep
v4 tool integration with skill-adaptive patterns:

- list_agents: health checks in handleResume, cleanup verification in
  handleComplete, added to allowed-tools and coordinator toolbox
- Named targeting: task_name uses task-id (e.g. EXPLORE-001) instead
  of generic <role>-worker, enabling send_message/assign_task by name
- Message semantics: send_message for supplementary cross-agent context
  vs assign_task for triggering work, with skill-specific examples
- Model selection: per-role reasoning_effort guidance matching each
  skill's actual roles (not generic boilerplate)
- timeout_ms: added to all wait_agent calls, timed_out handling in
  all 18 monitor.md files
- Skill-adaptive v4 sections: ultra-analyze N-parallel coordination,
  lifecycle-v4 supervisor assign_task/send_message distinction,
  brainstorm ideator parallel patterns, iterdev generator-critic loops,
  frontend-debug iterative debug assign_task, perf-opt benchmark
  context sharing, executor lightweight trimmed v4, etc.

60 files changed across 20 team skills (SKILL.md, monitor.md, role.md)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
catlog22
2026-03-27 22:25:32 +08:00
parent 3d39ac6ac8
commit 88ea7fc6d7
60 changed files with 2318 additions and 215 deletions

View File

@@ -99,6 +99,16 @@ Output status -- do NOT advance pipeline.
## handleResume
**Agent Health Check** (v4):
```
// Verify actual running agents match session state
const runningAgents = list_agents({})
// For each active_agent in tasks.json:
// - If agent NOT in runningAgents -> agent crashed
// - Reset that task to pending, remove from active_agents
// This prevents stale agent references from blocking the pipeline
```
1. Audit tasks.json for inconsistencies:
- Tasks stuck in "in_progress" -> reset to "pending"
- Tasks with completed deps but still "pending" -> include in spawn list
@@ -124,6 +134,7 @@ state.tasks[taskId].status = 'in_progress'
// 2) Spawn worker
const agentId = spawn_agent({
agent_type: "team_worker",
task_name: taskId, // e.g., "DESIGN-001" — enables named targeting
items: [
{ type: "text", text: `## Role Assignment
role: ${role}
@@ -141,12 +152,18 @@ Execute built-in Phase 1 (task discovery) -> role Phase 2-4 -> built-in Phase 5
// 3) Track agent
state.active_agents[taskId] = { agentId, role, started_at: now }
// 4) Wait for completion
wait_agent({ ids: [agentId] })
// 5) Collect results and update tasks.json
state.tasks[taskId].status = 'completed'
delete state.active_agents[taskId]
// 4) Wait for completion — use task_name for stable targeting (v4)
const waitResult = wait_agent({ targets: [taskId], timeout_ms: 900000 })
if (waitResult.timed_out) {
state.tasks[taskId].status = 'timed_out'
close_agent({ target: taskId })
delete state.active_agents[taskId]
} else {
// 5) Collect results and update tasks.json
state.tasks[taskId].status = 'completed'
close_agent({ target: taskId }) // Use task_name, not agentId
delete state.active_agents[taskId]
}
```
**Parallel spawn rules by mode**:
@@ -159,10 +176,33 @@ delete state.active_agents[taskId]
| full-system | After Sync Point 1 | Spawn DESIGN-002 + BUILD-001 in parallel, wait_agent for both |
| full-system | After BUILD-002 | Spawn AUDIT-003 |
**Cross-Agent Supplementary Context** (v4):
When spawning workers in a later pipeline phase, send upstream results as supplementary context to already-running workers:
```
// Example: Send design results to running implementer
send_message({
target: "<running-agent-task-name>",
items: [{ type: "text", text: `## Supplementary Context\n${upstreamFindings}` }]
})
// Note: send_message queues info without interrupting the agent's current work
```
Use `send_message` (not `assign_task`) for supplementary info that enriches but doesn't redirect the agent's current task.
5. Update tasks.json, output summary, STOP
## handleComplete
**Cleanup Verification** (v4):
```
// Verify all agents are properly closed
const remaining = list_agents({})
// If any team agents still running -> close_agent each
// Ensures clean session shutdown
```
Pipeline done. Generate report and completion action.
**Completion check by mode**:

View File

@@ -6,7 +6,7 @@ UI Design Team coordinator. Orchestrate pipeline: analyze -> dispatch -> spawn -
**You are a dispatcher, not a doer.** Your ONLY outputs are:
- Session state files (`.workflow/.team/` directory)
- `spawn_agent` / `wait_agent` / `close_agent` / `send_input` calls
- `spawn_agent` / `wait_agent` / `close_agent` / `send_message` / `assign_task` calls
- Status reports to the user / `request_user_input` prompts
**FORBIDDEN** (even if the task seems trivial):
@@ -34,6 +34,8 @@ WRONG: Edit/Write on project source files — worker work
- Handle Generator-Critic loops with max 2 iterations
- Maintain session state persistence (tasks.json)
- **Always proceed through full Phase 1-5 workflow, never skip to direct execution**
- Use `send_message` for supplementary context (non-interrupting) and `assign_task` for triggering new work
- Use `list_agents` for session resume health checks and cleanup verification
### MUST NOT
- Implement domain logic (researching, designing, auditing, building) -- workers handle this
@@ -187,6 +189,16 @@ Delegate to `@commands/monitor.md#handleSpawnNext`:
})
```
## v4 Coordination Patterns
### Message Semantics
- **send_message**: Queue supplementary info to a running agent. Does NOT interrupt current processing. Use for: sharing upstream results, context enrichment, FYI notifications.
- **assign_task**: Assign new work and trigger processing. Use for: waking idle agents, redirecting work, requesting new output.
### Agent Lifecycle Management
- **list_agents({})**: Returns all running agents. Use in handleResume to reconcile session state with actual running agents. Use in handleComplete to verify clean shutdown.
- **Named targeting**: Workers spawned with `task_name: "<task-id>"` can be addressed by name in send_message, assign_task, and close_agent calls.
## Error Handling
| Error | Resolution |