mirror of
https://github.com/catlog22/Claude-Code-Workflow.git
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Add orchestration loop phase and workflow execution skill
- Implemented Phase 2: Orchestration Loop for CCW Loop, including executor agent spawning, main loop execution, and iteration management. - Introduced helper functions for action result parsing and user interaction. - Created new skill: workflow-execute, coordinating agent execution for workflow tasks with automatic session discovery, parallel task processing, and status tracking. - Defined execution flow, key design principles, and error handling strategies for the workflow execution process.
This commit is contained in:
@@ -1,171 +0,0 @@
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# CCW Loop Skill (Codex Version)
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Stateless iterative development loop workflow using Codex subagent pattern.
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## Overview
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CCW Loop is an autonomous development workflow that supports:
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- **Develop**: Task decomposition -> Code implementation -> Progress tracking
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- **Debug**: Hypothesis generation -> Evidence collection -> Root cause analysis
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- **Validate**: Test execution -> Coverage check -> Quality assessment
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## Subagent 机制
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核心 API: `spawn_agent` / `wait` / `send_input` / `close_agent`
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可用模式: 单 agent 深度交互 / 多 agent 并行 / 混合模式
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## Installation
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Files are in `.codex/skills/ccw-loop/`:
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```
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.codex/skills/ccw-loop/
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+-- SKILL.md # Main skill definition
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+-- README.md # This file
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+-- phases/
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| +-- orchestrator.md # Orchestration logic
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| +-- state-schema.md # State structure
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| +-- actions/
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| +-- action-init.md # Initialize session
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| +-- action-develop.md # Development task
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| +-- action-debug.md # Hypothesis debugging
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| +-- action-validate.md # Test validation
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| +-- action-complete.md # Complete loop
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| +-- action-menu.md # Interactive menu
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+-- specs/
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| +-- action-catalog.md # Action catalog
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+-- templates/
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+-- (templates)
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.codex/agents/
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+-- ccw-loop-executor.md # Executor agent role
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```
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## Usage
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### Start New Loop
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```bash
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# Direct call with task description
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/ccw-loop TASK="Implement user authentication"
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# Auto-cycle mode
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/ccw-loop --auto TASK="Fix login bug and add tests"
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```
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### Continue Existing Loop
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```bash
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# Resume from loop ID
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/ccw-loop --loop-id=loop-v2-20260122-abc123
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# API triggered (from Dashboard)
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/ccw-loop --loop-id=loop-v2-20260122-abc123 --auto
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```
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## Execution Flow
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```
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1. Parse arguments (task or --loop-id)
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2. Create/read state from .workflow/.loop/{loopId}.json
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3. spawn_agent with ccw-loop-executor role
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4. Main loop:
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a. wait() for agent output
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b. Parse ACTION_RESULT
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c. Handle outcome:
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- COMPLETED/PAUSED/STOPPED: exit loop
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- WAITING_INPUT: collect user input, send_input
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- Next action: send_input to continue
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d. Update state file
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5. close_agent when done
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```
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## Session Files
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```
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.workflow/.loop/
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+-- {loopId}.json # Master state (API + Skill)
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+-- {loopId}.progress/
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+-- develop.md # Development timeline
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+-- debug.md # Understanding evolution
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+-- validate.md # Validation report
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+-- changes.log # Code changes (NDJSON)
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+-- debug.log # Debug log (NDJSON)
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+-- summary.md # Completion summary
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```
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## Codex Pattern Highlights
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### Single Agent Deep Interaction
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Instead of creating multiple agents, use `send_input` for multi-phase:
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```javascript
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const agent = spawn_agent({ message: role + task })
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// Phase 1: INIT
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const initResult = wait({ ids: [agent] })
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// Phase 2: DEVELOP (via send_input, same agent)
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send_input({ id: agent, message: 'Execute DEVELOP' })
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const devResult = wait({ ids: [agent] })
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// Phase 3: VALIDATE (via send_input, same agent)
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send_input({ id: agent, message: 'Execute VALIDATE' })
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const valResult = wait({ ids: [agent] })
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// Only close when all done
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close_agent({ id: agent })
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```
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### Role Path Passing
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Agent reads role file itself (no content embedding):
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```javascript
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spawn_agent({
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message: `
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### MANDATORY FIRST STEPS
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1. **Read role definition**: ~/.codex/agents/ccw-loop-executor.md
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2. Read: .workflow/project-tech.json
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...
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`
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})
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```
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### Explicit Lifecycle Management
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- Always use `wait({ ids })` to get results
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- Never assume `close_agent` returns results
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- Only `close_agent` when confirming no more interaction needed
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## Error Handling
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| Situation | Action |
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|-----------|--------|
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| Agent timeout | `send_input` requesting convergence |
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| Session not found | Create new session |
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| State corrupted | Rebuild from progress files |
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| Tests fail | Loop back to DEBUG |
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| >10 iterations | Warn and suggest break |
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## Integration
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### Dashboard Integration
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Works with CCW Dashboard Loop Monitor:
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- Dashboard creates loop via API
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- API triggers this skill with `--loop-id`
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- Skill reads/writes `.workflow/.loop/{loopId}.json`
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- Dashboard polls state for real-time updates
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### Control Signals
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- `paused`: Skill exits gracefully, waits for resume
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- `failed`: Skill terminates
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- `running`: Skill continues execution
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## License
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MIT
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@@ -1,309 +1,436 @@
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---
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name: CCW Loop
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description: Stateless iterative development loop workflow with documented progress. Supports develop, debug, and validate phases with file-based state tracking. Triggers on "ccw-loop", "dev loop", "development loop", "开发循环", "迭代开发".
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argument-hint: TASK="<task description>" [--loop-id=<id>] [--auto]
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name: ccw-loop
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description: Stateless iterative development loop with single-agent deep interaction. Supports develop, debug, validate phases with file-based state tracking. Triggers on "ccw-loop", "dev loop", "development loop", "开发循环", "迭代开发".
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allowed-tools: Task, AskUserQuestion, TodoWrite, Read, Write, Edit, Bash, Glob, Grep
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---
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# CCW Loop - Codex Stateless Iterative Development Workflow
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# CCW Loop - Stateless Iterative Development Workflow
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Stateless iterative development loop using Codex subagent pattern. Supports develop, debug, and validate phases with file-based state tracking.
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Stateless iterative development loop using Codex single-agent deep interaction pattern. One agent handles all phases (develop → debug → validate → complete) via `send_input`, with file-based state tracking and Dashboard integration.
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## Arguments
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| Arg | Required | Description |
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|-----|----------|-------------|
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| TASK | No | Task description (for new loop, mutually exclusive with --loop-id) |
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| --loop-id | No | Existing loop ID to continue (from API or previous session) |
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| --auto | No | Auto-cycle mode (develop -> debug -> validate -> complete) |
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## Unified Architecture (Codex Subagent Pattern)
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## Architecture Overview
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```
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+-------------------------------------------------------------+
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| Dashboard (UI) |
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| [Create] [Start] [Pause] [Resume] [Stop] [View Progress] |
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| [Create] [Start] [Pause] [Resume] [Stop] [View Progress] |
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+-------------------------------------------------------------+
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v
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+-------------------------------------------------------------+
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| loop-v2-routes.ts (Control Plane) |
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| |
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| State: .workflow/.loop/{loopId}.json (MASTER) |
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| Tasks: .workflow/.loop/{loopId}.tasks.jsonl |
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| State: .workflow/.loop/{loopId}.json (MASTER) |
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| Tasks: .workflow/.loop/{loopId}.tasks.jsonl |
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| |
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| /start -> Trigger ccw-loop skill with --loop-id |
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| /pause -> Set status='paused' (skill checks before action) |
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| /stop -> Set status='failed' (skill terminates) |
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| /resume -> Set status='running' (skill continues) |
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| /start -> Trigger ccw-loop skill with --loop-id |
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| /pause -> Set status='paused' (skill checks before action) |
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| /stop -> Set status='failed' (skill terminates) |
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| /resume -> Set status='running' (skill continues) |
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+-------------------------------------------------------------+
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v
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+-------------------------------------------------------------+
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| ccw-loop Skill (Execution Plane) |
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| |
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| Codex Pattern: spawn_agent -> wait -> send_input -> close |
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| Single Agent Deep Interaction: |
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| spawn_agent -> wait -> send_input -> ... -> close_agent |
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| |
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| Reads/Writes: .workflow/.loop/{loopId}.json (unified state) |
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| Writes: .workflow/.loop/{loopId}.progress/* (progress files) |
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| |
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| BEFORE each action: |
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| -> Check status: paused/stopped -> exit gracefully |
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| -> running -> continue with action |
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| |
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| Actions: init -> develop -> debug -> validate -> complete |
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| Actions: INIT -> DEVELOP -> DEBUG -> VALIDATE -> COMPLETE |
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+-------------------------------------------------------------+
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```
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## Key Design Principles (Codex Adaptation)
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## Key Design Principles
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1. **Unified State**: API and Skill share `.workflow/.loop/{loopId}.json` state file
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2. **Control Signals**: Skill checks status field before each action (paused/stopped)
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3. **File-Driven**: All progress documented in `.workflow/.loop/{loopId}.progress/`
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4. **Resumable**: Continue any loop with `--loop-id`
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5. **Dual Trigger**: Supports API trigger (`--loop-id`) and direct call (task description)
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6. **Single Agent Deep Interaction**: Use send_input for multi-phase execution instead of multiple agents
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1. **Single Agent Deep Interaction**: One agent handles entire loop lifecycle via `send_input` (no multi-agent overhead)
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2. **Unified State**: API and Skill share `.workflow/.loop/{loopId}.json` state file
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3. **Control Signals**: Skill checks `status` field before each action (paused/stopped → graceful exit)
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4. **File-Driven Progress**: All progress documented in `.workflow/.loop/{loopId}.progress/`
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5. **Resumable**: Continue any loop with `--loop-id`
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6. **Dual Trigger**: Supports API trigger (`--loop-id`) and direct call (task description)
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## Subagent 机制
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## Arguments
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### 核心 API
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| API | 作用 |
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|-----|------|
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| `spawn_agent({ message })` | 创建 subagent,返回 `agent_id` |
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| `wait({ ids, timeout_ms })` | 等待结果(唯一取结果入口) |
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| `send_input({ id, message })` | 继续交互/追问 |
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| `close_agent({ id })` | 关闭回收(不可逆) |
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### 可用模式
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- **单 Agent 深度交互**: 一个 agent 多阶段,`send_input` 继续
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- **多 Agent 并行**: 主协调器 + 多 worker,`wait({ ids: [...] })` 批量等待
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- **混合模式**: 按需组合
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| Arg | Required | Description |
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|-----|----------|-------------|
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| TASK | One of TASK or --loop-id | Task description (for new loop) |
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| --loop-id | One of TASK or --loop-id | Existing loop ID to continue |
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| --auto | No | Auto-cycle mode (develop → debug → validate → complete) |
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## Execution Modes
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### Mode 1: Interactive
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User manually selects each action, suitable for complex tasks.
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User manually selects each action via menu.
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```
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User -> Select action -> Execute -> View results -> Select next action
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User -> MENU -> Select action -> Execute -> View results -> MENU -> ...
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```
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### Mode 2: Auto-Loop
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Automatic execution in preset order, suitable for standard development flow.
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Automatic execution using `selectNextAction` logic.
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```
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Develop -> Debug -> Validate -> (if issues) -> Develop -> ...
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INIT -> DEVELOP -> ... -> VALIDATE -> (if fail) -> DEBUG -> VALIDATE -> COMPLETE
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```
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## Session Structure (Unified Location)
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## Execution Flow
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```
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Input Parsing:
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└─ Parse arguments (TASK | --loop-id + --auto)
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└─ Convert to structured context (loopId, state, progressDir)
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Phase 1: Session Initialization
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└─ Ref: phases/01-session-init.md
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├─ Create new loop OR resume existing loop
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├─ Initialize state file and directory structure
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└─ Output: loopId, state, progressDir
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Phase 2: Orchestration Loop
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└─ Ref: phases/02-orchestration-loop.md
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├─ Spawn single executor agent
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├─ Main while loop: wait → parse → dispatch → send_input
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├─ Handle: COMPLETED / PAUSED / STOPPED / WAITING_INPUT / next action
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├─ Update iteration count per cycle
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└─ close_agent on exit
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```
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**Phase Reference Documents** (read on-demand when phase executes):
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| Phase | Document | Purpose |
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|-------|----------|---------|
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| 1 | [phases/01-session-init.md](phases/01-session-init.md) | Argument parsing, state creation/resume, directory init |
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| 2 | [phases/02-orchestration-loop.md](phases/02-orchestration-loop.md) | Agent spawn, main loop, result parsing, send_input dispatch |
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## Data Flow
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```
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User Input (TASK | --loop-id + --auto)
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↓
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[Parse Arguments]
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↓ loopId, state, progressDir
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Phase 1: Session Initialization
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↓ loopId, state (initialized/resumed), progressDir
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Phase 2: Orchestration Loop
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↓ spawn agent → [INIT] → wait → parse
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↓
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┌─── Main Loop (while iteration < max) ──────────┐
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│ wait() → parseActionResult(output) │
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│ ├─ COMPLETED → close_agent, return │
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│ ├─ PAUSED → close_agent, return │
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│ ├─ STOPPED → close_agent, return │
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│ ├─ WAITING_INPUT → collect input → send_input │
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│ └─ next_action → send_input(continue) │
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│ Update iteration in state file │
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└──────────────────────────────────────────────────┘
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↓
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close_agent → return finalState
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```
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## Session Structure
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```
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.workflow/.loop/
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+-- {loopId}.json # Master state file (API + Skill shared)
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+-- {loopId}.tasks.jsonl # Task list (API managed)
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+-- {loopId}.progress/ # Skill progress files
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+-- develop.md # Development progress timeline
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+-- debug.md # Understanding evolution document
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+-- validate.md # Validation report
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+-- changes.log # Code changes log (NDJSON)
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+-- debug.log # Debug log (NDJSON)
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├── {loopId}.json # Master state file (API + Skill shared)
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├── {loopId}.tasks.jsonl # Task list (API managed)
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└── {loopId}.progress/ # Skill progress files
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├── develop.md # Development progress timeline
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├── debug.md # Understanding evolution document
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├── validate.md # Validation report
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├── changes.log # Code changes log (NDJSON)
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├── debug.log # Debug log (NDJSON)
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├── hypotheses.json # Debug hypotheses tracking
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├── test-results.json # Test execution results
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├── coverage.json # Coverage data
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└── summary.md # Completion summary
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```
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## Implementation (Codex Subagent Pattern)
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## State Management
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### Session Setup
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Master state file: `.workflow/.loop/{loopId}.json`
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```javascript
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// Helper: Get UTC+8 (China Standard Time) ISO string
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const getUtc8ISOString = () => new Date(Date.now() + 8 * 60 * 60 * 1000).toISOString()
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```json
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{
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"loop_id": "loop-v2-20260122T100000-abc123",
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"title": "Task title",
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"description": "Full task description",
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"max_iterations": 10,
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"status": "created | running | paused | completed | failed | user_exit",
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"current_iteration": 0,
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"created_at": "ISO8601",
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"updated_at": "ISO8601",
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"completed_at": "ISO8601 (optional)",
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"failure_reason": "string (optional)",
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// loopId source:
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// 1. API trigger: from --loop-id parameter
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// 2. Direct call: generate new loop-v2-{timestamp}-{random}
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"skill_state": {
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"current_action": "init | develop | debug | validate | complete | null",
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"last_action": "string | null",
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"completed_actions": [],
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"mode": "interactive | auto",
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const loopId = args['--loop-id'] || (() => {
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const timestamp = getUtc8ISOString().replace(/[-:]/g, '').split('.')[0]
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const random = Math.random().toString(36).substring(2, 10)
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return `loop-v2-${timestamp}-${random}`
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})()
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"develop": {
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"total": 0, "completed": 0, "current_task": null,
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"tasks": [{ "id": "task-001", "description": "...", "tool": "gemini", "mode": "write", "status": "pending", "files_changed": [], "created_at": "ISO8601", "completed_at": null }],
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"last_progress_at": null
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},
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const loopFile = `.workflow/.loop/${loopId}.json`
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const progressDir = `.workflow/.loop/${loopId}.progress`
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"debug": {
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"active_bug": null, "hypotheses_count": 0,
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"hypotheses": [{ "id": "H1", "description": "...", "testable_condition": "...", "logging_point": "file:func:line", "evidence_criteria": { "confirm": "...", "reject": "..." }, "likelihood": 1, "status": "pending", "evidence": null, "verdict_reason": null }],
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"confirmed_hypothesis": null, "iteration": 0, "last_analysis_at": null
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},
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// Create progress directory
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mkdir -p "${progressDir}"
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```
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"validate": {
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"pass_rate": 0, "coverage": 0,
|
||||
"test_results": [{ "test_name": "...", "suite": "...", "status": "passed | failed | skipped", "duration_ms": 0, "error_message": null, "stack_trace": null }],
|
||||
"passed": false, "failed_tests": [], "last_run_at": null
|
||||
},
|
||||
|
||||
### Main Execution Flow (Single Agent Deep Interaction)
|
||||
"errors": [{ "action": "...", "message": "...", "timestamp": "ISO8601" }],
|
||||
|
||||
```javascript
|
||||
// ==================== CODEX CCW-LOOP: SINGLE AGENT ORCHESTRATOR ====================
|
||||
|
||||
// Step 1: Read or create initial state
|
||||
let state = null
|
||||
if (existingLoopId) {
|
||||
state = JSON.parse(Read(`.workflow/.loop/${loopId}.json`))
|
||||
if (!state) {
|
||||
console.error(`Loop not found: ${loopId}`)
|
||||
return
|
||||
"summary": { "duration": 0, "iterations": 0, "develop": {}, "debug": {}, "validate": {} }
|
||||
}
|
||||
} else {
|
||||
state = createInitialState(loopId, taskDescription)
|
||||
Write(`.workflow/.loop/${loopId}.json`, JSON.stringify(state, null, 2))
|
||||
}
|
||||
|
||||
// Step 2: Create orchestrator agent (single agent handles all phases)
|
||||
const agent = spawn_agent({
|
||||
message: `
|
||||
## TASK ASSIGNMENT
|
||||
|
||||
### MANDATORY FIRST STEPS (Agent Execute)
|
||||
1. **Read role definition**: ~/.codex/agents/ccw-loop-executor.md (MUST read first)
|
||||
2. Read: .workflow/project-tech.json
|
||||
3. Read: .workflow/project-guidelines.json
|
||||
|
||||
---
|
||||
|
||||
## LOOP CONTEXT
|
||||
|
||||
- **Loop ID**: ${loopId}
|
||||
- **State File**: .workflow/.loop/${loopId}.json
|
||||
- **Progress Dir**: ${progressDir}
|
||||
- **Mode**: ${mode} // 'interactive' or 'auto'
|
||||
|
||||
## CURRENT STATE
|
||||
|
||||
${JSON.stringify(state, null, 2)}
|
||||
|
||||
## TASK DESCRIPTION
|
||||
|
||||
${taskDescription}
|
||||
|
||||
## EXECUTION INSTRUCTIONS
|
||||
|
||||
You are executing CCW Loop orchestrator. Your job:
|
||||
|
||||
1. **Check Control Signals**
|
||||
- Read .workflow/.loop/${loopId}.json
|
||||
- If status === 'paused' -> Output "PAUSED" and stop
|
||||
- If status === 'failed' -> Output "STOPPED" and stop
|
||||
- If status === 'running' -> Continue
|
||||
|
||||
2. **Select Next Action**
|
||||
Based on skill_state:
|
||||
- If not initialized -> Execute INIT
|
||||
- If mode === 'interactive' -> Output MENU and wait for input
|
||||
- If mode === 'auto' -> Auto-select based on state
|
||||
|
||||
3. **Execute Action**
|
||||
- Follow action instructions from ~/.codex/skills/ccw-loop/phases/actions/
|
||||
- Update progress files in ${progressDir}/
|
||||
- Update state in .workflow/.loop/${loopId}.json
|
||||
|
||||
4. **Output Format**
|
||||
\`\`\`
|
||||
ACTION_RESULT:
|
||||
- action: {action_name}
|
||||
- status: success | failed | needs_input
|
||||
- message: {user message}
|
||||
- state_updates: {JSON of skill_state updates}
|
||||
|
||||
NEXT_ACTION_NEEDED: {action_name} | WAITING_INPUT | COMPLETED | PAUSED
|
||||
\`\`\`
|
||||
|
||||
## FIRST ACTION
|
||||
|
||||
${!state.skill_state ? 'Execute: INIT' : mode === 'auto' ? 'Auto-select next action' : 'Show MENU'}
|
||||
`
|
||||
})
|
||||
|
||||
// Step 3: Main orchestration loop
|
||||
let iteration = 0
|
||||
const maxIterations = state.max_iterations || 10
|
||||
|
||||
while (iteration < maxIterations) {
|
||||
iteration++
|
||||
|
||||
// Wait for agent output
|
||||
const result = wait({ ids: [agent], timeout_ms: 600000 })
|
||||
const output = result.status[agent].completed
|
||||
|
||||
// Parse action result
|
||||
const actionResult = parseActionResult(output)
|
||||
|
||||
// Handle different outcomes
|
||||
switch (actionResult.next_action) {
|
||||
case 'COMPLETED':
|
||||
case 'PAUSED':
|
||||
case 'STOPPED':
|
||||
close_agent({ id: agent })
|
||||
return actionResult
|
||||
|
||||
case 'WAITING_INPUT':
|
||||
// Interactive mode: display menu, get user choice
|
||||
const userChoice = await displayMenuAndGetChoice(actionResult)
|
||||
|
||||
// Send user choice back to agent
|
||||
send_input({
|
||||
id: agent,
|
||||
message: `
|
||||
## USER INPUT RECEIVED
|
||||
|
||||
Action selected: ${userChoice.action}
|
||||
${userChoice.data ? `Additional data: ${JSON.stringify(userChoice.data)}` : ''}
|
||||
|
||||
## EXECUTE SELECTED ACTION
|
||||
|
||||
Follow instructions for: ${userChoice.action}
|
||||
Update state and progress files accordingly.
|
||||
`
|
||||
})
|
||||
break
|
||||
|
||||
default:
|
||||
// Auto mode: agent continues to next action
|
||||
// Check if we need to prompt for continuation
|
||||
if (actionResult.next_action && actionResult.next_action !== 'NONE') {
|
||||
send_input({
|
||||
id: agent,
|
||||
message: `
|
||||
## CONTINUE EXECUTION
|
||||
|
||||
Previous action completed: ${actionResult.action}
|
||||
Result: ${actionResult.status}
|
||||
|
||||
## EXECUTE NEXT ACTION
|
||||
|
||||
Continue with: ${actionResult.next_action}
|
||||
`
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Update iteration count in state
|
||||
const currentState = JSON.parse(Read(`.workflow/.loop/${loopId}.json`))
|
||||
currentState.current_iteration = iteration
|
||||
currentState.updated_at = getUtc8ISOString()
|
||||
Write(`.workflow/.loop/${loopId}.json`, JSON.stringify(currentState, null, 2))
|
||||
}
|
||||
|
||||
// Step 4: Cleanup
|
||||
close_agent({ id: agent })
|
||||
```
|
||||
|
||||
**Control Signal Checking**: Agent checks `state.status` before every action:
|
||||
- `running` → continue
|
||||
- `paused` → exit gracefully, wait for resume
|
||||
- `failed` → terminate
|
||||
- Other → stop
|
||||
|
||||
**Recovery**: If state corrupted, rebuild `skill_state` from `.progress/` markdown files and logs.
|
||||
|
||||
## Action Catalog
|
||||
|
||||
| Action | Purpose | Output Files | Trigger |
|
||||
|--------|---------|--------------|---------|
|
||||
| [action-init](phases/actions/action-init.md) | Initialize loop session | meta.json, state.json | First run |
|
||||
| [action-develop](phases/actions/action-develop.md) | Execute development task | progress.md, tasks.json | Has pending tasks |
|
||||
| [action-debug](phases/actions/action-debug.md) | Hypothesis-driven debug | understanding.md, hypotheses.json | Needs debugging |
|
||||
| [action-validate](phases/actions/action-validate.md) | Test and validate | validation.md, test-results.json | Needs validation |
|
||||
| [action-complete](phases/actions/action-complete.md) | Complete loop | summary.md | All done |
|
||||
| [action-menu](phases/actions/action-menu.md) | Display action menu | - | Interactive mode |
|
||||
| Action | Purpose | Preconditions | Output Files | Trigger |
|
||||
|--------|---------|---------------|--------------|---------|
|
||||
| [INIT](actions/action-init.md) | Initialize session | status=running, skill_state=null | develop.md, state.json | First run |
|
||||
| [DEVELOP](actions/action-develop.md) | Execute dev task | pending tasks > 0 | develop.md, changes.log | Has pending tasks |
|
||||
| [DEBUG](actions/action-debug.md) | Hypothesis debug | needs debugging | debug.md, debug.log | Test failures |
|
||||
| [VALIDATE](actions/action-validate.md) | Run tests | needs validation | validate.md, test-results.json | After develop/debug |
|
||||
| [COMPLETE](actions/action-complete.md) | Finish loop | all done | summary.md | All tasks done |
|
||||
| [MENU](actions/action-menu.md) | Display menu | interactive mode | - | Interactive mode |
|
||||
|
||||
### Action Flow
|
||||
|
||||
```
|
||||
spawn_agent (ccw-loop-executor)
|
||||
|
|
||||
v
|
||||
+-------+
|
||||
| INIT | (if skill_state is null)
|
||||
+-------+
|
||||
|
|
||||
v
|
||||
+-------+ send_input
|
||||
| MENU | <------------- (user selection in interactive mode)
|
||||
+-------+
|
||||
|
|
||||
+---+---+---+---+
|
||||
| | | | |
|
||||
v v v v v
|
||||
DEV DBG VAL CMP EXIT
|
||||
|
|
||||
v
|
||||
wait() -> get result
|
||||
|
|
||||
v
|
||||
[Loop continues via send_input]
|
||||
|
|
||||
v
|
||||
close_agent()
|
||||
```
|
||||
|
||||
### Action Dependencies
|
||||
|
||||
| Action | Depends On | Leads To |
|
||||
|--------|------------|----------|
|
||||
| INIT | - | MENU or DEVELOP |
|
||||
| MENU | INIT | User selection |
|
||||
| DEVELOP | INIT | DEVELOP, DEBUG, VALIDATE |
|
||||
| DEBUG | INIT | DEVELOP, VALIDATE |
|
||||
| VALIDATE | DEVELOP or DEBUG | COMPLETE, DEBUG, DEVELOP |
|
||||
| COMPLETE | - | Terminal |
|
||||
|
||||
### Action Sequences
|
||||
|
||||
```
|
||||
Happy Path (Auto): INIT → DEVELOP → DEVELOP → VALIDATE (pass) → COMPLETE
|
||||
Debug Iteration: INIT → DEVELOP → VALIDATE (fail) → DEBUG → VALIDATE (pass) → COMPLETE
|
||||
Interactive Path: INIT → MENU → DEVELOP → MENU → VALIDATE → MENU → COMPLETE
|
||||
```
|
||||
|
||||
## Auto Mode Selection Logic
|
||||
|
||||
```javascript
|
||||
function selectNextAction(state) {
|
||||
const skillState = state.skill_state
|
||||
|
||||
// 1. Terminal conditions
|
||||
if (state.status === 'completed') return null
|
||||
if (state.status === 'failed') return null
|
||||
if (state.current_iteration >= state.max_iterations) return 'COMPLETE'
|
||||
|
||||
// 2. Initialization check
|
||||
if (!skillState) return 'INIT'
|
||||
|
||||
// 3. Auto selection based on state
|
||||
const hasPendingDevelop = skillState.develop.tasks.some(t => t.status === 'pending')
|
||||
|
||||
if (hasPendingDevelop) return 'DEVELOP'
|
||||
|
||||
if (skillState.last_action === 'DEVELOP') {
|
||||
if (skillState.develop.completed < skillState.develop.total) return 'DEBUG'
|
||||
}
|
||||
|
||||
if (skillState.last_action === 'DEBUG' || skillState.debug.confirmed_hypothesis) {
|
||||
return 'VALIDATE'
|
||||
}
|
||||
|
||||
if (skillState.last_action === 'VALIDATE') {
|
||||
if (!skillState.validate.passed) return 'DEVELOP'
|
||||
}
|
||||
|
||||
if (skillState.validate.passed && !hasPendingDevelop) return 'COMPLETE'
|
||||
|
||||
return 'DEVELOP'
|
||||
}
|
||||
```
|
||||
|
||||
## Coordination Protocol
|
||||
|
||||
### Agent → Orchestrator (ACTION_RESULT)
|
||||
|
||||
Every action MUST output:
|
||||
|
||||
```
|
||||
ACTION_RESULT:
|
||||
- action: {ACTION_NAME}
|
||||
- status: success | failed | needs_input
|
||||
- message: {user-facing message}
|
||||
- state_updates: { ... }
|
||||
|
||||
FILES_UPDATED:
|
||||
- {file_path}: {description}
|
||||
|
||||
NEXT_ACTION_NEEDED: {ACTION_NAME} | WAITING_INPUT | COMPLETED | PAUSED
|
||||
```
|
||||
|
||||
### Orchestrator → Agent (send_input)
|
||||
|
||||
Auto mode continuation:
|
||||
|
||||
```
|
||||
## CONTINUE EXECUTION
|
||||
|
||||
Previous action completed: {action}
|
||||
Result: {status}
|
||||
|
||||
## EXECUTE NEXT ACTION
|
||||
|
||||
Continue with: {next_action}
|
||||
Read action instructions and execute.
|
||||
Output ACTION_RESULT when complete.
|
||||
```
|
||||
|
||||
Interactive mode user input:
|
||||
|
||||
```
|
||||
## USER INPUT RECEIVED
|
||||
|
||||
Action selected: {action}
|
||||
|
||||
## EXECUTE SELECTED ACTION
|
||||
|
||||
Read action instructions and execute: {action}
|
||||
Update state and progress files accordingly.
|
||||
Output ACTION_RESULT when complete.
|
||||
```
|
||||
|
||||
### Codex Subagent API
|
||||
|
||||
| API | Purpose |
|
||||
|-----|---------|
|
||||
| `spawn_agent({ message })` | Create subagent, returns `agent_id` |
|
||||
| `wait({ ids, timeout_ms })` | Wait for results (only way to get output) |
|
||||
| `send_input({ id, message })` | Continue interaction / follow-up |
|
||||
| `close_agent({ id })` | Close and reclaim (irreversible) |
|
||||
|
||||
**Rules**: Single agent for entire loop. `send_input` for multi-phase. `close_agent` only after confirming no more interaction needed.
|
||||
|
||||
## TodoWrite Pattern
|
||||
|
||||
### Phase-Level Tracking (Attached)
|
||||
|
||||
```json
|
||||
[
|
||||
{"content": "Phase 1: Session Initialization", "status": "completed"},
|
||||
{"content": "Phase 2: Orchestration Loop", "status": "in_progress"},
|
||||
{"content": " → Action: INIT", "status": "completed"},
|
||||
{"content": " → Action: DEVELOP (task 1/3)", "status": "in_progress"},
|
||||
{"content": " → Action: VALIDATE", "status": "pending"},
|
||||
{"content": " → Action: COMPLETE", "status": "pending"}
|
||||
]
|
||||
```
|
||||
|
||||
### Iteration Tracking (Collapsed)
|
||||
|
||||
```json
|
||||
[
|
||||
{"content": "Phase 1: Session Initialization", "status": "completed"},
|
||||
{"content": "Iteration 1: DEVELOP x3 + VALIDATE (pass)", "status": "completed"},
|
||||
{"content": "Phase 2: COMPLETE", "status": "in_progress"}
|
||||
]
|
||||
```
|
||||
|
||||
## Core Rules
|
||||
|
||||
1. **Start Immediately**: First action is TodoWrite initialization, then Phase 1 execution
|
||||
2. **Progressive Phase Loading**: Read phase docs ONLY when that phase is about to execute
|
||||
3. **Parse Every Output**: Extract ACTION_RESULT from agent output for next decision
|
||||
4. **Auto-Continue**: After each action, execute next pending action automatically (auto mode)
|
||||
5. **Track Progress**: Update TodoWrite dynamically with attachment/collapse pattern
|
||||
6. **Single Writer**: Orchestrator updates master state file; agent writes to progress files
|
||||
7. **File References**: Pass file paths between orchestrator and agent, not content
|
||||
8. **DO NOT STOP**: Continuous execution until COMPLETED, PAUSED, STOPPED, or max iterations
|
||||
|
||||
## Error Handling
|
||||
|
||||
| Error Type | Recovery |
|
||||
|------------|----------|
|
||||
| Agent timeout | send_input requesting convergence, then retry |
|
||||
| State corrupted | Rebuild from progress markdown files and logs |
|
||||
| Agent closed unexpectedly | Re-spawn with previous output in message |
|
||||
| Action failed | Log error, continue or prompt user |
|
||||
| Tests fail | Loop back to DEVELOP or DEBUG |
|
||||
| Max iterations reached | Generate summary with remaining issues documented |
|
||||
| Session not found | Create new session |
|
||||
|
||||
## Coordinator Checklist
|
||||
|
||||
### Before Each Phase
|
||||
|
||||
- [ ] Read phase reference document
|
||||
- [ ] Check current state for dependencies
|
||||
- [ ] Update TodoWrite with phase tasks
|
||||
|
||||
### After Each Phase
|
||||
|
||||
- [ ] Parse agent outputs (ACTION_RESULT)
|
||||
- [ ] Update master state file (iteration count, updated_at)
|
||||
- [ ] Collapse TodoWrite sub-tasks
|
||||
- [ ] Determine next action (continue / iterate / complete)
|
||||
|
||||
## Reference Documents
|
||||
|
||||
| Document | Purpose |
|
||||
|----------|---------|
|
||||
| [actions/](actions/) | Action definitions (INIT, DEVELOP, DEBUG, VALIDATE, COMPLETE, MENU) |
|
||||
|
||||
## Usage
|
||||
|
||||
@@ -311,40 +438,12 @@ close_agent({ id: agent })
|
||||
# Start new loop (direct call)
|
||||
/ccw-loop TASK="Implement user authentication"
|
||||
|
||||
# Continue existing loop (API trigger or manual resume)
|
||||
/ccw-loop --loop-id=loop-v2-20260122-abc123
|
||||
|
||||
# Auto-cycle mode
|
||||
/ccw-loop --auto TASK="Fix login bug and add tests"
|
||||
|
||||
# Continue existing loop
|
||||
/ccw-loop --loop-id=loop-v2-20260122-abc123
|
||||
|
||||
# API triggered auto-cycle
|
||||
/ccw-loop --loop-id=loop-v2-20260122-abc123 --auto
|
||||
```
|
||||
|
||||
## Reference Documents
|
||||
|
||||
| Document | Purpose |
|
||||
|----------|---------|
|
||||
| [phases/orchestrator.md](phases/orchestrator.md) | Orchestrator: state reading + action selection |
|
||||
| [phases/state-schema.md](phases/state-schema.md) | State structure definition |
|
||||
| [specs/loop-requirements.md](specs/loop-requirements.md) | Loop requirements specification |
|
||||
| [specs/action-catalog.md](specs/action-catalog.md) | Action catalog |
|
||||
|
||||
## Error Handling
|
||||
|
||||
| Situation | Action |
|
||||
|-----------|--------|
|
||||
| Session not found | Create new session |
|
||||
| State file corrupted | Rebuild from file contents |
|
||||
| Agent timeout | send_input to request convergence |
|
||||
| Agent unexpectedly closed | Re-spawn, paste previous output |
|
||||
| Tests fail | Loop back to develop/debug |
|
||||
| >10 iterations | Warn user, suggest break |
|
||||
|
||||
## Codex Best Practices Applied
|
||||
|
||||
1. **Role Path Passing**: Agent reads role file itself (no content embedding)
|
||||
2. **Single Agent Deep Interaction**: Use send_input for multi-phase instead of multiple agents
|
||||
3. **Delayed close_agent**: Only close after confirming no more interaction needed
|
||||
4. **Context Reuse**: Same agent maintains all exploration context automatically
|
||||
5. **Explicit wait()**: Always use wait({ ids }) to get results, not close_agent
|
||||
|
||||
138
.codex/skills/ccw-loop/phases/01-session-init.md
Normal file
138
.codex/skills/ccw-loop/phases/01-session-init.md
Normal file
@@ -0,0 +1,138 @@
|
||||
# Phase 1: Session Initialization
|
||||
|
||||
Create or resume a development loop, initialize state file and directory structure.
|
||||
|
||||
## Objective
|
||||
|
||||
- Parse user arguments (TASK, --loop-id, --auto)
|
||||
- Create new loop with unique ID OR resume existing loop
|
||||
- Initialize directory structure for progress files
|
||||
- Create master state file
|
||||
- Output: loopId, state, progressDir
|
||||
|
||||
## Execution
|
||||
|
||||
### Step 1.1: Parse Arguments
|
||||
|
||||
```javascript
|
||||
const { loopId: existingLoopId, task, mode = 'interactive' } = options
|
||||
|
||||
// Validate mutual exclusivity
|
||||
if (!existingLoopId && !task) {
|
||||
console.error('Either --loop-id or task description is required')
|
||||
return { status: 'error', message: 'Missing loopId or task' }
|
||||
}
|
||||
|
||||
// Determine mode
|
||||
const executionMode = options['--auto'] ? 'auto' : 'interactive'
|
||||
```
|
||||
|
||||
### Step 1.2: Utility Functions
|
||||
|
||||
```javascript
|
||||
const getUtc8ISOString = () => new Date(Date.now() + 8 * 60 * 60 * 1000).toISOString()
|
||||
|
||||
function readLoopState(loopId) {
|
||||
const stateFile = `.workflow/.loop/${loopId}.json`
|
||||
if (!fs.existsSync(stateFile)) {
|
||||
return null
|
||||
}
|
||||
return JSON.parse(Read(stateFile))
|
||||
}
|
||||
```
|
||||
|
||||
### Step 1.3: New Loop Creation
|
||||
|
||||
When `TASK` is provided (no `--loop-id`):
|
||||
|
||||
```javascript
|
||||
// Generate unique loop ID
|
||||
const timestamp = getUtc8ISOString().replace(/[-:]/g, '').split('.')[0]
|
||||
const random = Math.random().toString(36).substring(2, 10)
|
||||
const loopId = `loop-v2-${timestamp}-${random}`
|
||||
|
||||
console.log(`Creating new loop: ${loopId}`)
|
||||
```
|
||||
|
||||
#### Create Directory Structure
|
||||
|
||||
```bash
|
||||
mkdir -p .workflow/.loop/${loopId}.progress
|
||||
```
|
||||
|
||||
#### Initialize State File
|
||||
|
||||
```javascript
|
||||
function createLoopState(loopId, taskDescription) {
|
||||
const stateFile = `.workflow/.loop/${loopId}.json`
|
||||
const now = getUtc8ISOString()
|
||||
|
||||
const state = {
|
||||
// API compatible fields
|
||||
loop_id: loopId,
|
||||
title: taskDescription.substring(0, 100),
|
||||
description: taskDescription,
|
||||
max_iterations: 10,
|
||||
status: 'running',
|
||||
current_iteration: 0,
|
||||
created_at: now,
|
||||
updated_at: now,
|
||||
|
||||
// Skill extension fields (initialized by INIT action)
|
||||
skill_state: null
|
||||
}
|
||||
|
||||
Write(stateFile, JSON.stringify(state, null, 2))
|
||||
return state
|
||||
}
|
||||
```
|
||||
|
||||
### Step 1.4: Resume Existing Loop
|
||||
|
||||
When `--loop-id` is provided:
|
||||
|
||||
```javascript
|
||||
const loopId = existingLoopId
|
||||
const state = readLoopState(loopId)
|
||||
|
||||
if (!state) {
|
||||
console.error(`Loop not found: ${loopId}`)
|
||||
return { status: 'error', message: 'Loop not found' }
|
||||
}
|
||||
|
||||
console.log(`Resuming loop: ${loopId}`)
|
||||
console.log(`Status: ${state.status}`)
|
||||
```
|
||||
|
||||
### Step 1.5: Control Signal Check
|
||||
|
||||
Before proceeding, verify loop status allows continuation:
|
||||
|
||||
```javascript
|
||||
function checkControlSignals(loopId) {
|
||||
const state = readLoopState(loopId)
|
||||
|
||||
switch (state?.status) {
|
||||
case 'paused':
|
||||
return { continue: false, action: 'pause_exit' }
|
||||
case 'failed':
|
||||
return { continue: false, action: 'stop_exit' }
|
||||
case 'running':
|
||||
return { continue: true, action: 'continue' }
|
||||
default:
|
||||
return { continue: false, action: 'stop_exit' }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Output
|
||||
|
||||
- **Variable**: `loopId` - Unique loop identifier
|
||||
- **Variable**: `state` - Initialized or resumed loop state object
|
||||
- **Variable**: `progressDir` - `.workflow/.loop/${loopId}.progress`
|
||||
- **Variable**: `mode` - `'interactive'` or `'auto'`
|
||||
- **TodoWrite**: Mark Phase 1 completed, Phase 2 in_progress
|
||||
|
||||
## Next Phase
|
||||
|
||||
Return to orchestrator, then auto-continue to [Phase 2: Orchestration Loop](02-orchestration-loop.md).
|
||||
312
.codex/skills/ccw-loop/phases/02-orchestration-loop.md
Normal file
312
.codex/skills/ccw-loop/phases/02-orchestration-loop.md
Normal file
@@ -0,0 +1,312 @@
|
||||
# Phase 2: Orchestration Loop
|
||||
|
||||
Spawn single executor agent and run main orchestration loop until completion, pause, or max iterations.
|
||||
|
||||
## Objective
|
||||
|
||||
- Spawn single executor agent with loop context
|
||||
- Run main while loop: wait → parse → dispatch → send_input
|
||||
- Handle terminal conditions (COMPLETED, PAUSED, STOPPED)
|
||||
- Handle interactive mode (WAITING_INPUT → user choice → send_input)
|
||||
- Handle auto mode (next action → send_input)
|
||||
- Update iteration count per cycle
|
||||
- Close agent on exit
|
||||
|
||||
## Execution
|
||||
|
||||
### Step 2.1: Spawn Executor Agent
|
||||
|
||||
```javascript
|
||||
const agent = spawn_agent({
|
||||
message: `
|
||||
## TASK ASSIGNMENT
|
||||
|
||||
### MANDATORY FIRST STEPS (Agent Execute)
|
||||
1. **Read role definition**: ~/.codex/agents/ccw-loop-executor.md (MUST read first)
|
||||
2. Read: .workflow/project-tech.json (if exists)
|
||||
3. Read: .workflow/project-guidelines.json (if exists)
|
||||
|
||||
---
|
||||
|
||||
## LOOP CONTEXT
|
||||
|
||||
- **Loop ID**: ${loopId}
|
||||
- **State File**: .workflow/.loop/${loopId}.json
|
||||
- **Progress Dir**: ${progressDir}
|
||||
- **Mode**: ${mode}
|
||||
|
||||
## CURRENT STATE
|
||||
|
||||
${JSON.stringify(state, null, 2)}
|
||||
|
||||
## TASK DESCRIPTION
|
||||
|
||||
${state.description || task}
|
||||
|
||||
## EXECUTION INSTRUCTIONS
|
||||
|
||||
You are executing CCW Loop orchestrator. Your job:
|
||||
|
||||
1. **Check Control Signals**
|
||||
- Read .workflow/.loop/${loopId}.json
|
||||
- If status === 'paused' -> Output "PAUSED" and stop
|
||||
- If status === 'failed' -> Output "STOPPED" and stop
|
||||
- If status === 'running' -> Continue
|
||||
|
||||
2. **Select Next Action**
|
||||
Based on skill_state:
|
||||
- If not initialized -> Execute INIT
|
||||
- If mode === 'interactive' -> Output MENU and wait for input
|
||||
- If mode === 'auto' -> Auto-select based on state
|
||||
|
||||
3. **Execute Action**
|
||||
- Follow action instructions from ~/.codex/skills/ccw-loop/actions/
|
||||
- Update progress files in ${progressDir}/
|
||||
- Update state in .workflow/.loop/${loopId}.json
|
||||
|
||||
4. **Output Format**
|
||||
\`\`\`
|
||||
ACTION_RESULT:
|
||||
- action: {action_name}
|
||||
- status: success | failed | needs_input
|
||||
- message: {user message}
|
||||
- state_updates: {JSON of skill_state updates}
|
||||
|
||||
NEXT_ACTION_NEEDED: {action_name} | WAITING_INPUT | COMPLETED | PAUSED
|
||||
\`\`\`
|
||||
|
||||
## FIRST ACTION
|
||||
|
||||
${!state.skill_state ? 'Execute: INIT' : mode === 'auto' ? 'Auto-select next action' : 'Show MENU'}
|
||||
`
|
||||
})
|
||||
```
|
||||
|
||||
### Step 2.2: Main Orchestration Loop
|
||||
|
||||
```javascript
|
||||
let iteration = state.current_iteration || 0
|
||||
const maxIterations = state.max_iterations || 10
|
||||
let continueLoop = true
|
||||
|
||||
while (continueLoop && iteration < maxIterations) {
|
||||
iteration++
|
||||
|
||||
// Wait for agent output
|
||||
const result = wait({ ids: [agent], timeout_ms: 600000 })
|
||||
|
||||
// Handle timeout
|
||||
if (result.timed_out) {
|
||||
console.log('Agent timeout, requesting convergence...')
|
||||
send_input({
|
||||
id: agent,
|
||||
message: `
|
||||
## TIMEOUT NOTIFICATION
|
||||
|
||||
Execution timeout reached. Please:
|
||||
1. Output current progress
|
||||
2. Save any pending state updates
|
||||
3. Return ACTION_RESULT with current status
|
||||
`
|
||||
})
|
||||
continue
|
||||
}
|
||||
|
||||
const output = result.status[agent].completed
|
||||
|
||||
// Parse action result
|
||||
const actionResult = parseActionResult(output)
|
||||
|
||||
console.log(`\n[Iteration ${iteration}] Action: ${actionResult.action}, Status: ${actionResult.status}`)
|
||||
|
||||
// Update iteration in state
|
||||
state = readLoopState(loopId)
|
||||
state.current_iteration = iteration
|
||||
state.updated_at = getUtc8ISOString()
|
||||
Write(`.workflow/.loop/${loopId}.json`, JSON.stringify(state, null, 2))
|
||||
|
||||
// Handle different outcomes
|
||||
switch (actionResult.next_action) {
|
||||
case 'COMPLETED':
|
||||
console.log('Loop completed successfully')
|
||||
continueLoop = false
|
||||
break
|
||||
|
||||
case 'PAUSED':
|
||||
console.log('Loop paused by API, exiting gracefully')
|
||||
continueLoop = false
|
||||
break
|
||||
|
||||
case 'STOPPED':
|
||||
console.log('Loop stopped by API')
|
||||
continueLoop = false
|
||||
break
|
||||
|
||||
case 'WAITING_INPUT':
|
||||
// Interactive mode: display menu, get user choice
|
||||
if (mode === 'interactive') {
|
||||
const userChoice = await displayMenuAndGetChoice(actionResult)
|
||||
|
||||
send_input({
|
||||
id: agent,
|
||||
message: `
|
||||
## USER INPUT RECEIVED
|
||||
|
||||
Action selected: ${userChoice.action}
|
||||
${userChoice.data ? `Additional data: ${JSON.stringify(userChoice.data)}` : ''}
|
||||
|
||||
## EXECUTE SELECTED ACTION
|
||||
|
||||
Read action instructions and execute: ${userChoice.action}
|
||||
Update state and progress files accordingly.
|
||||
Output ACTION_RESULT when complete.
|
||||
`
|
||||
})
|
||||
}
|
||||
break
|
||||
|
||||
default:
|
||||
// Continue with next action
|
||||
if (actionResult.next_action && actionResult.next_action !== 'NONE') {
|
||||
send_input({
|
||||
id: agent,
|
||||
message: `
|
||||
## CONTINUE EXECUTION
|
||||
|
||||
Previous action completed: ${actionResult.action}
|
||||
Result: ${actionResult.status}
|
||||
${actionResult.message ? `Message: ${actionResult.message}` : ''}
|
||||
|
||||
## EXECUTE NEXT ACTION
|
||||
|
||||
Continue with: ${actionResult.next_action}
|
||||
Read action instructions and execute.
|
||||
Output ACTION_RESULT when complete.
|
||||
`
|
||||
})
|
||||
} else {
|
||||
if (actionResult.status === 'failed') {
|
||||
console.log(`Action failed: ${actionResult.message}`)
|
||||
}
|
||||
continueLoop = false
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Step 2.3: Iteration Limit Check
|
||||
|
||||
```javascript
|
||||
if (iteration >= maxIterations) {
|
||||
console.log(`\nReached maximum iterations (${maxIterations})`)
|
||||
console.log('Consider breaking down the task or taking a break.')
|
||||
}
|
||||
```
|
||||
|
||||
### Step 2.4: Cleanup
|
||||
|
||||
```javascript
|
||||
close_agent({ id: agent })
|
||||
|
||||
console.log('\n=== CCW Loop Orchestrator Finished ===')
|
||||
|
||||
const finalState = readLoopState(loopId)
|
||||
return {
|
||||
status: finalState.status,
|
||||
loop_id: loopId,
|
||||
iterations: iteration,
|
||||
final_state: finalState
|
||||
}
|
||||
```
|
||||
|
||||
## Helper Functions
|
||||
|
||||
### parseActionResult
|
||||
|
||||
```javascript
|
||||
function parseActionResult(output) {
|
||||
const result = {
|
||||
action: 'unknown',
|
||||
status: 'unknown',
|
||||
message: '',
|
||||
state_updates: {},
|
||||
next_action: 'NONE'
|
||||
}
|
||||
|
||||
// Parse ACTION_RESULT block
|
||||
const actionMatch = output.match(/ACTION_RESULT:\s*([\s\S]*?)(?:FILES_UPDATED:|NEXT_ACTION_NEEDED:|$)/)
|
||||
if (actionMatch) {
|
||||
const lines = actionMatch[1].split('\n')
|
||||
for (const line of lines) {
|
||||
const match = line.match(/^-\s*(\w+):\s*(.+)$/)
|
||||
if (match) {
|
||||
const [, key, value] = match
|
||||
if (key === 'state_updates') {
|
||||
try {
|
||||
result.state_updates = JSON.parse(value)
|
||||
} catch (e) {
|
||||
// Try parsing multi-line JSON
|
||||
}
|
||||
} else {
|
||||
result[key] = value.trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Parse NEXT_ACTION_NEEDED
|
||||
const nextMatch = output.match(/NEXT_ACTION_NEEDED:\s*(\S+)/)
|
||||
if (nextMatch) {
|
||||
result.next_action = nextMatch[1]
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
```
|
||||
|
||||
### displayMenuAndGetChoice
|
||||
|
||||
```javascript
|
||||
async function displayMenuAndGetChoice(actionResult) {
|
||||
const menuMatch = actionResult.message.match(/MENU_OPTIONS:\s*([\s\S]*?)(?:WAITING_INPUT:|$)/)
|
||||
|
||||
if (menuMatch) {
|
||||
console.log('\n' + menuMatch[1])
|
||||
}
|
||||
|
||||
const response = await AskUserQuestion({
|
||||
questions: [{
|
||||
question: "Select next action:",
|
||||
header: "Action",
|
||||
multiSelect: false,
|
||||
options: [
|
||||
{ label: "develop", description: "Continue development" },
|
||||
{ label: "debug", description: "Start debugging" },
|
||||
{ label: "validate", description: "Run validation" },
|
||||
{ label: "complete", description: "Complete loop" },
|
||||
{ label: "exit", description: "Exit and save" }
|
||||
]
|
||||
}]
|
||||
})
|
||||
|
||||
return { action: response["Action"] }
|
||||
}
|
||||
```
|
||||
|
||||
## Termination Conditions
|
||||
|
||||
1. **API Paused**: `state.status === 'paused'` (Skill exits, wait for resume)
|
||||
2. **API Stopped**: `state.status === 'failed'` (Skill terminates)
|
||||
3. **Task Complete**: `NEXT_ACTION_NEEDED === 'COMPLETED'`
|
||||
4. **Iteration Limit**: `current_iteration >= max_iterations`
|
||||
5. **User Exit**: User selects 'exit' in interactive mode
|
||||
|
||||
## Output
|
||||
|
||||
- **Variable**: `finalState` - Final loop state after all iterations
|
||||
- **Return**: `{ status, loop_id, iterations, final_state }`
|
||||
- **TodoWrite**: Mark Phase 2 completed
|
||||
|
||||
## Next Phase
|
||||
|
||||
None. Phase 2 is the terminal phase of the orchestrator.
|
||||
@@ -1,416 +0,0 @@
|
||||
# Orchestrator (Codex Pattern)
|
||||
|
||||
Orchestrate CCW Loop using Codex subagent pattern: `spawn_agent -> wait -> send_input -> close_agent`.
|
||||
|
||||
## Role
|
||||
|
||||
Check control signals -> Read file state -> Select action -> Execute via agent -> Update files -> Loop until complete or paused/stopped.
|
||||
|
||||
## Codex Pattern Overview
|
||||
|
||||
```
|
||||
+-- spawn_agent (ccw-loop-executor role) --+
|
||||
| |
|
||||
| Phase 1: INIT or first action |
|
||||
| | |
|
||||
| v |
|
||||
| wait() -> get result |
|
||||
| | |
|
||||
| v |
|
||||
| [If needs input] Collect user input |
|
||||
| | |
|
||||
| v |
|
||||
| send_input(user choice + next action) |
|
||||
| | |
|
||||
| v |
|
||||
| wait() -> get result |
|
||||
| | |
|
||||
| v |
|
||||
| [Loop until COMPLETED/PAUSED/STOPPED] |
|
||||
| | |
|
||||
+----------v-------------------------------+
|
||||
|
|
||||
close_agent()
|
||||
```
|
||||
|
||||
## State Management (Unified Location)
|
||||
|
||||
### Read State
|
||||
|
||||
```javascript
|
||||
const getUtc8ISOString = () => new Date(Date.now() + 8 * 60 * 60 * 1000).toISOString()
|
||||
|
||||
/**
|
||||
* Read loop state (unified location)
|
||||
* @param loopId - Loop ID (e.g., "loop-v2-20260122-abc123")
|
||||
*/
|
||||
function readLoopState(loopId) {
|
||||
const stateFile = `.workflow/.loop/${loopId}.json`
|
||||
|
||||
if (!fs.existsSync(stateFile)) {
|
||||
return null
|
||||
}
|
||||
|
||||
const state = JSON.parse(Read(stateFile))
|
||||
return state
|
||||
}
|
||||
```
|
||||
|
||||
### Create New Loop State (Direct Call)
|
||||
|
||||
```javascript
|
||||
/**
|
||||
* Create new loop state (only for direct calls, API triggers have existing state)
|
||||
*/
|
||||
function createLoopState(loopId, taskDescription) {
|
||||
const stateFile = `.workflow/.loop/${loopId}.json`
|
||||
const now = getUtc8ISOString()
|
||||
|
||||
const state = {
|
||||
// API compatible fields
|
||||
loop_id: loopId,
|
||||
title: taskDescription.substring(0, 100),
|
||||
description: taskDescription,
|
||||
max_iterations: 10,
|
||||
status: 'running', // Direct call sets to running
|
||||
current_iteration: 0,
|
||||
created_at: now,
|
||||
updated_at: now,
|
||||
|
||||
// Skill extension fields
|
||||
skill_state: null // Initialized by INIT action
|
||||
}
|
||||
|
||||
// Ensure directories exist
|
||||
mkdir -p ".loop"
|
||||
mkdir -p ".workflow/.loop/${loopId}.progress"
|
||||
|
||||
Write(stateFile, JSON.stringify(state, null, 2))
|
||||
return state
|
||||
}
|
||||
```
|
||||
|
||||
## Main Execution Flow (Codex Subagent)
|
||||
|
||||
```javascript
|
||||
/**
|
||||
* Run CCW Loop orchestrator using Codex subagent pattern
|
||||
* @param options.loopId - Existing Loop ID (API trigger)
|
||||
* @param options.task - Task description (direct call)
|
||||
* @param options.mode - 'interactive' | 'auto'
|
||||
*/
|
||||
async function runOrchestrator(options = {}) {
|
||||
const { loopId: existingLoopId, task, mode = 'interactive' } = options
|
||||
|
||||
console.log('=== CCW Loop Orchestrator (Codex) Started ===')
|
||||
|
||||
// 1. Determine loopId and initial state
|
||||
let loopId
|
||||
let state
|
||||
|
||||
if (existingLoopId) {
|
||||
// API trigger: use existing loopId
|
||||
loopId = existingLoopId
|
||||
state = readLoopState(loopId)
|
||||
|
||||
if (!state) {
|
||||
console.error(`Loop not found: ${loopId}`)
|
||||
return { status: 'error', message: 'Loop not found' }
|
||||
}
|
||||
|
||||
console.log(`Resuming loop: ${loopId}`)
|
||||
console.log(`Status: ${state.status}`)
|
||||
|
||||
} else if (task) {
|
||||
// Direct call: create new loopId
|
||||
const timestamp = getUtc8ISOString().replace(/[-:]/g, '').split('.')[0]
|
||||
const random = Math.random().toString(36).substring(2, 10)
|
||||
loopId = `loop-v2-${timestamp}-${random}`
|
||||
|
||||
console.log(`Creating new loop: ${loopId}`)
|
||||
console.log(`Task: ${task}`)
|
||||
|
||||
state = createLoopState(loopId, task)
|
||||
|
||||
} else {
|
||||
console.error('Either --loop-id or task description is required')
|
||||
return { status: 'error', message: 'Missing loopId or task' }
|
||||
}
|
||||
|
||||
const progressDir = `.workflow/.loop/${loopId}.progress`
|
||||
|
||||
// 2. Create executor agent (single agent for entire loop)
|
||||
const agent = spawn_agent({
|
||||
message: `
|
||||
## TASK ASSIGNMENT
|
||||
|
||||
### MANDATORY FIRST STEPS (Agent Execute)
|
||||
1. **Read role definition**: ~/.codex/agents/ccw-loop-executor.md (MUST read first)
|
||||
2. Read: .workflow/project-tech.json (if exists)
|
||||
3. Read: .workflow/project-guidelines.json (if exists)
|
||||
|
||||
---
|
||||
|
||||
## LOOP CONTEXT
|
||||
|
||||
- **Loop ID**: ${loopId}
|
||||
- **State File**: .workflow/.loop/${loopId}.json
|
||||
- **Progress Dir**: ${progressDir}
|
||||
- **Mode**: ${mode}
|
||||
|
||||
## CURRENT STATE
|
||||
|
||||
${JSON.stringify(state, null, 2)}
|
||||
|
||||
## TASK DESCRIPTION
|
||||
|
||||
${state.description || task}
|
||||
|
||||
## FIRST ACTION
|
||||
|
||||
${!state.skill_state ? 'Execute: INIT' : mode === 'auto' ? 'Auto-select next action' : 'Show MENU'}
|
||||
|
||||
Read the role definition first, then execute the appropriate action.
|
||||
`
|
||||
})
|
||||
|
||||
// 3. Main orchestration loop
|
||||
let iteration = state.current_iteration || 0
|
||||
const maxIterations = state.max_iterations || 10
|
||||
let continueLoop = true
|
||||
|
||||
while (continueLoop && iteration < maxIterations) {
|
||||
iteration++
|
||||
|
||||
// Wait for agent output
|
||||
const result = wait({ ids: [agent], timeout_ms: 600000 })
|
||||
|
||||
// Check for timeout
|
||||
if (result.timed_out) {
|
||||
console.log('Agent timeout, requesting convergence...')
|
||||
send_input({
|
||||
id: agent,
|
||||
message: `
|
||||
## TIMEOUT NOTIFICATION
|
||||
|
||||
Execution timeout reached. Please:
|
||||
1. Output current progress
|
||||
2. Save any pending state updates
|
||||
3. Return ACTION_RESULT with current status
|
||||
`
|
||||
})
|
||||
continue
|
||||
}
|
||||
|
||||
const output = result.status[agent].completed
|
||||
|
||||
// Parse action result
|
||||
const actionResult = parseActionResult(output)
|
||||
|
||||
console.log(`\n[Iteration ${iteration}] Action: ${actionResult.action}, Status: ${actionResult.status}`)
|
||||
|
||||
// Update iteration in state
|
||||
state = readLoopState(loopId)
|
||||
state.current_iteration = iteration
|
||||
state.updated_at = getUtc8ISOString()
|
||||
Write(`.workflow/.loop/${loopId}.json`, JSON.stringify(state, null, 2))
|
||||
|
||||
// Handle different outcomes
|
||||
switch (actionResult.next_action) {
|
||||
case 'COMPLETED':
|
||||
console.log('Loop completed successfully')
|
||||
continueLoop = false
|
||||
break
|
||||
|
||||
case 'PAUSED':
|
||||
console.log('Loop paused by API, exiting gracefully')
|
||||
continueLoop = false
|
||||
break
|
||||
|
||||
case 'STOPPED':
|
||||
console.log('Loop stopped by API')
|
||||
continueLoop = false
|
||||
break
|
||||
|
||||
case 'WAITING_INPUT':
|
||||
// Interactive mode: display menu, get user choice
|
||||
if (mode === 'interactive') {
|
||||
const userChoice = await displayMenuAndGetChoice(actionResult)
|
||||
|
||||
// Send user choice back to agent
|
||||
send_input({
|
||||
id: agent,
|
||||
message: `
|
||||
## USER INPUT RECEIVED
|
||||
|
||||
Action selected: ${userChoice.action}
|
||||
${userChoice.data ? `Additional data: ${JSON.stringify(userChoice.data)}` : ''}
|
||||
|
||||
## EXECUTE SELECTED ACTION
|
||||
|
||||
Read action instructions and execute: ${userChoice.action}
|
||||
Update state and progress files accordingly.
|
||||
Output ACTION_RESULT when complete.
|
||||
`
|
||||
})
|
||||
}
|
||||
break
|
||||
|
||||
default:
|
||||
// Continue with next action
|
||||
if (actionResult.next_action && actionResult.next_action !== 'NONE') {
|
||||
send_input({
|
||||
id: agent,
|
||||
message: `
|
||||
## CONTINUE EXECUTION
|
||||
|
||||
Previous action completed: ${actionResult.action}
|
||||
Result: ${actionResult.status}
|
||||
${actionResult.message ? `Message: ${actionResult.message}` : ''}
|
||||
|
||||
## EXECUTE NEXT ACTION
|
||||
|
||||
Continue with: ${actionResult.next_action}
|
||||
Read action instructions and execute.
|
||||
Output ACTION_RESULT when complete.
|
||||
`
|
||||
})
|
||||
} else {
|
||||
// No next action specified, check if should continue
|
||||
if (actionResult.status === 'failed') {
|
||||
console.log(`Action failed: ${actionResult.message}`)
|
||||
}
|
||||
continueLoop = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Check iteration limit
|
||||
if (iteration >= maxIterations) {
|
||||
console.log(`\nReached maximum iterations (${maxIterations})`)
|
||||
console.log('Consider breaking down the task or taking a break.')
|
||||
}
|
||||
|
||||
// 5. Cleanup
|
||||
close_agent({ id: agent })
|
||||
|
||||
console.log('\n=== CCW Loop Orchestrator (Codex) Finished ===')
|
||||
|
||||
// Return final state
|
||||
const finalState = readLoopState(loopId)
|
||||
return {
|
||||
status: finalState.status,
|
||||
loop_id: loopId,
|
||||
iterations: iteration,
|
||||
final_state: finalState
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse action result from agent output
|
||||
*/
|
||||
function parseActionResult(output) {
|
||||
const result = {
|
||||
action: 'unknown',
|
||||
status: 'unknown',
|
||||
message: '',
|
||||
state_updates: {},
|
||||
next_action: 'NONE'
|
||||
}
|
||||
|
||||
// Parse ACTION_RESULT block
|
||||
const actionMatch = output.match(/ACTION_RESULT:\s*([\s\S]*?)(?:FILES_UPDATED:|NEXT_ACTION_NEEDED:|$)/)
|
||||
if (actionMatch) {
|
||||
const lines = actionMatch[1].split('\n')
|
||||
for (const line of lines) {
|
||||
const match = line.match(/^-\s*(\w+):\s*(.+)$/)
|
||||
if (match) {
|
||||
const [, key, value] = match
|
||||
if (key === 'state_updates') {
|
||||
try {
|
||||
result.state_updates = JSON.parse(value)
|
||||
} catch (e) {
|
||||
// Try parsing multi-line JSON
|
||||
}
|
||||
} else {
|
||||
result[key] = value.trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Parse NEXT_ACTION_NEEDED
|
||||
const nextMatch = output.match(/NEXT_ACTION_NEEDED:\s*(\S+)/)
|
||||
if (nextMatch) {
|
||||
result.next_action = nextMatch[1]
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
/**
|
||||
* Display menu and get user choice (interactive mode)
|
||||
*/
|
||||
async function displayMenuAndGetChoice(actionResult) {
|
||||
// Parse MENU_OPTIONS from output
|
||||
const menuMatch = actionResult.message.match(/MENU_OPTIONS:\s*([\s\S]*?)(?:WAITING_INPUT:|$)/)
|
||||
|
||||
if (menuMatch) {
|
||||
console.log('\n' + menuMatch[1])
|
||||
}
|
||||
|
||||
// Use AskUserQuestion to get choice
|
||||
const response = await AskUserQuestion({
|
||||
questions: [{
|
||||
question: "Select next action:",
|
||||
header: "Action",
|
||||
multiSelect: false,
|
||||
options: [
|
||||
{ label: "develop", description: "Continue development" },
|
||||
{ label: "debug", description: "Start debugging" },
|
||||
{ label: "validate", description: "Run validation" },
|
||||
{ label: "complete", description: "Complete loop" },
|
||||
{ label: "exit", description: "Exit and save" }
|
||||
]
|
||||
}]
|
||||
})
|
||||
|
||||
return { action: response["Action"] }
|
||||
}
|
||||
```
|
||||
|
||||
## Action Catalog
|
||||
|
||||
| Action | Purpose | Preconditions | Effects |
|
||||
|--------|---------|---------------|---------|
|
||||
| INIT | Initialize session | status=running, skill_state=null | skill_state initialized |
|
||||
| MENU | Display menu | skill_state != null, mode=interactive | Wait for user input |
|
||||
| DEVELOP | Execute dev task | pending tasks > 0 | Update progress.md |
|
||||
| DEBUG | Hypothesis debug | needs debugging | Update understanding.md |
|
||||
| VALIDATE | Run tests | needs validation | Update validation.md |
|
||||
| COMPLETE | Finish loop | all done | status=completed |
|
||||
|
||||
## Termination Conditions
|
||||
|
||||
1. **API Paused**: `state.status === 'paused'` (Skill exits, wait for resume)
|
||||
2. **API Stopped**: `state.status === 'failed'` (Skill terminates)
|
||||
3. **Task Complete**: `NEXT_ACTION_NEEDED === 'COMPLETED'`
|
||||
4. **Iteration Limit**: `current_iteration >= max_iterations`
|
||||
5. **User Exit**: User selects 'exit' in interactive mode
|
||||
|
||||
## Error Recovery
|
||||
|
||||
| Error Type | Recovery Strategy |
|
||||
|------------|-------------------|
|
||||
| Agent timeout | send_input requesting convergence |
|
||||
| Action failed | Log error, continue or prompt user |
|
||||
| State corrupted | Rebuild from progress files |
|
||||
| Agent closed unexpectedly | Re-spawn with previous output in message |
|
||||
|
||||
## Codex Best Practices Applied
|
||||
|
||||
1. **Single Agent Pattern**: One agent handles entire loop lifecycle
|
||||
2. **Deep Interaction via send_input**: Multi-phase without context loss
|
||||
3. **Delayed close_agent**: Only after confirming no more interaction
|
||||
4. **Explicit wait()**: Always get results before proceeding
|
||||
5. **Role Path Passing**: Agent reads role file, no content embedding
|
||||
@@ -1,388 +0,0 @@
|
||||
# State Schema (Codex Version)
|
||||
|
||||
CCW Loop state structure definition for Codex subagent pattern.
|
||||
|
||||
## State File
|
||||
|
||||
**Location**: `.workflow/.loop/{loopId}.json` (unified location, API + Skill shared)
|
||||
|
||||
## Structure Definition
|
||||
|
||||
### Unified Loop State Interface
|
||||
|
||||
```typescript
|
||||
/**
|
||||
* Unified Loop State - API and Skill shared state structure
|
||||
* API (loop-v2-routes.ts) owns state control
|
||||
* Skill (ccw-loop) reads and updates this state via subagent
|
||||
*/
|
||||
interface LoopState {
|
||||
// =====================================================
|
||||
// API FIELDS (from loop-v2-routes.ts)
|
||||
// These fields are managed by API, Skill read-only
|
||||
// =====================================================
|
||||
|
||||
loop_id: string // Loop ID, e.g., "loop-v2-20260122-abc123"
|
||||
title: string // Loop title
|
||||
description: string // Loop description
|
||||
max_iterations: number // Maximum iteration count
|
||||
status: 'created' | 'running' | 'paused' | 'completed' | 'failed' | 'user_exit'
|
||||
current_iteration: number // Current iteration count
|
||||
created_at: string // Creation time (ISO8601)
|
||||
updated_at: string // Last update time (ISO8601)
|
||||
completed_at?: string // Completion time (ISO8601)
|
||||
failure_reason?: string // Failure reason
|
||||
|
||||
// =====================================================
|
||||
// SKILL EXTENSION FIELDS
|
||||
// These fields are managed by Skill executor agent
|
||||
// =====================================================
|
||||
|
||||
skill_state?: {
|
||||
// Current execution action
|
||||
current_action: 'init' | 'develop' | 'debug' | 'validate' | 'complete' | null
|
||||
last_action: string | null
|
||||
completed_actions: string[]
|
||||
mode: 'interactive' | 'auto'
|
||||
|
||||
// === Development Phase ===
|
||||
develop: {
|
||||
total: number
|
||||
completed: number
|
||||
current_task?: string
|
||||
tasks: DevelopTask[]
|
||||
last_progress_at: string | null
|
||||
}
|
||||
|
||||
// === Debug Phase ===
|
||||
debug: {
|
||||
active_bug?: string
|
||||
hypotheses_count: number
|
||||
hypotheses: Hypothesis[]
|
||||
confirmed_hypothesis: string | null
|
||||
iteration: number
|
||||
last_analysis_at: string | null
|
||||
}
|
||||
|
||||
// === Validation Phase ===
|
||||
validate: {
|
||||
pass_rate: number // Test pass rate (0-100)
|
||||
coverage: number // Coverage (0-100)
|
||||
test_results: TestResult[]
|
||||
passed: boolean
|
||||
failed_tests: string[]
|
||||
last_run_at: string | null
|
||||
}
|
||||
|
||||
// === Error Tracking ===
|
||||
errors: Array<{
|
||||
action: string
|
||||
message: string
|
||||
timestamp: string
|
||||
}>
|
||||
|
||||
// === Summary (after completion) ===
|
||||
summary?: {
|
||||
duration: number
|
||||
iterations: number
|
||||
develop: object
|
||||
debug: object
|
||||
validate: object
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
interface DevelopTask {
|
||||
id: string
|
||||
description: string
|
||||
tool: 'gemini' | 'qwen' | 'codex' | 'bash'
|
||||
mode: 'analysis' | 'write'
|
||||
status: 'pending' | 'in_progress' | 'completed' | 'failed'
|
||||
files_changed: string[]
|
||||
created_at: string
|
||||
completed_at: string | null
|
||||
}
|
||||
|
||||
interface Hypothesis {
|
||||
id: string // H1, H2, ...
|
||||
description: string
|
||||
testable_condition: string
|
||||
logging_point: string
|
||||
evidence_criteria: {
|
||||
confirm: string
|
||||
reject: string
|
||||
}
|
||||
likelihood: number // 1 = most likely
|
||||
status: 'pending' | 'confirmed' | 'rejected' | 'inconclusive'
|
||||
evidence: Record<string, any> | null
|
||||
verdict_reason: string | null
|
||||
}
|
||||
|
||||
interface TestResult {
|
||||
test_name: string
|
||||
suite: string
|
||||
status: 'passed' | 'failed' | 'skipped'
|
||||
duration_ms: number
|
||||
error_message: string | null
|
||||
stack_trace: string | null
|
||||
}
|
||||
```
|
||||
|
||||
## Initial State
|
||||
|
||||
### Created by API (Dashboard Trigger)
|
||||
|
||||
```json
|
||||
{
|
||||
"loop_id": "loop-v2-20260122-abc123",
|
||||
"title": "Implement user authentication",
|
||||
"description": "Add login/logout functionality",
|
||||
"max_iterations": 10,
|
||||
"status": "created",
|
||||
"current_iteration": 0,
|
||||
"created_at": "2026-01-22T10:00:00+08:00",
|
||||
"updated_at": "2026-01-22T10:00:00+08:00"
|
||||
}
|
||||
```
|
||||
|
||||
### After Skill Initialization (INIT action)
|
||||
|
||||
```json
|
||||
{
|
||||
"loop_id": "loop-v2-20260122-abc123",
|
||||
"title": "Implement user authentication",
|
||||
"description": "Add login/logout functionality",
|
||||
"max_iterations": 10,
|
||||
"status": "running",
|
||||
"current_iteration": 0,
|
||||
"created_at": "2026-01-22T10:00:00+08:00",
|
||||
"updated_at": "2026-01-22T10:00:05+08:00",
|
||||
|
||||
"skill_state": {
|
||||
"current_action": "init",
|
||||
"last_action": null,
|
||||
"completed_actions": [],
|
||||
"mode": "auto",
|
||||
|
||||
"develop": {
|
||||
"total": 3,
|
||||
"completed": 0,
|
||||
"current_task": null,
|
||||
"tasks": [
|
||||
{ "id": "task-001", "description": "Create auth component", "status": "pending" }
|
||||
],
|
||||
"last_progress_at": null
|
||||
},
|
||||
|
||||
"debug": {
|
||||
"active_bug": null,
|
||||
"hypotheses_count": 0,
|
||||
"hypotheses": [],
|
||||
"confirmed_hypothesis": null,
|
||||
"iteration": 0,
|
||||
"last_analysis_at": null
|
||||
},
|
||||
|
||||
"validate": {
|
||||
"pass_rate": 0,
|
||||
"coverage": 0,
|
||||
"test_results": [],
|
||||
"passed": false,
|
||||
"failed_tests": [],
|
||||
"last_run_at": null
|
||||
},
|
||||
|
||||
"errors": []
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Control Signal Checking (Codex Pattern)
|
||||
|
||||
Agent checks control signals at start of every action:
|
||||
|
||||
```javascript
|
||||
/**
|
||||
* Check API control signals
|
||||
* MUST be called at start of every action
|
||||
* @returns { continue: boolean, action: 'pause_exit' | 'stop_exit' | 'continue' }
|
||||
*/
|
||||
function checkControlSignals(loopId) {
|
||||
const state = JSON.parse(Read(`.workflow/.loop/${loopId}.json`))
|
||||
|
||||
switch (state.status) {
|
||||
case 'paused':
|
||||
// API paused the loop, Skill should exit and wait for resume
|
||||
return { continue: false, action: 'pause_exit' }
|
||||
|
||||
case 'failed':
|
||||
// API stopped the loop (user manual stop)
|
||||
return { continue: false, action: 'stop_exit' }
|
||||
|
||||
case 'running':
|
||||
// Normal continue
|
||||
return { continue: true, action: 'continue' }
|
||||
|
||||
default:
|
||||
// Abnormal status
|
||||
return { continue: false, action: 'stop_exit' }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## State Transitions
|
||||
|
||||
### 1. Initialization (INIT action)
|
||||
|
||||
```javascript
|
||||
{
|
||||
status: 'created' -> 'running', // Or keep 'running' if API already set
|
||||
updated_at: timestamp,
|
||||
|
||||
skill_state: {
|
||||
current_action: 'init',
|
||||
mode: 'auto',
|
||||
develop: {
|
||||
tasks: [...parsed_tasks],
|
||||
total: N,
|
||||
completed: 0
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 2. Development (DEVELOP action)
|
||||
|
||||
```javascript
|
||||
{
|
||||
updated_at: timestamp,
|
||||
current_iteration: state.current_iteration + 1,
|
||||
|
||||
skill_state: {
|
||||
current_action: 'develop',
|
||||
last_action: 'DEVELOP',
|
||||
completed_actions: [..., 'DEVELOP'],
|
||||
develop: {
|
||||
current_task: 'task-xxx',
|
||||
completed: N+1,
|
||||
last_progress_at: timestamp
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 3. Debugging (DEBUG action)
|
||||
|
||||
```javascript
|
||||
{
|
||||
updated_at: timestamp,
|
||||
current_iteration: state.current_iteration + 1,
|
||||
|
||||
skill_state: {
|
||||
current_action: 'debug',
|
||||
last_action: 'DEBUG',
|
||||
debug: {
|
||||
active_bug: '...',
|
||||
hypotheses_count: N,
|
||||
hypotheses: [...new_hypotheses],
|
||||
iteration: N+1,
|
||||
last_analysis_at: timestamp
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 4. Validation (VALIDATE action)
|
||||
|
||||
```javascript
|
||||
{
|
||||
updated_at: timestamp,
|
||||
current_iteration: state.current_iteration + 1,
|
||||
|
||||
skill_state: {
|
||||
current_action: 'validate',
|
||||
last_action: 'VALIDATE',
|
||||
validate: {
|
||||
test_results: [...results],
|
||||
pass_rate: 95.5,
|
||||
coverage: 85.0,
|
||||
passed: true | false,
|
||||
failed_tests: ['test1', 'test2'],
|
||||
last_run_at: timestamp
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 5. Completion (COMPLETE action)
|
||||
|
||||
```javascript
|
||||
{
|
||||
status: 'running' -> 'completed',
|
||||
completed_at: timestamp,
|
||||
updated_at: timestamp,
|
||||
|
||||
skill_state: {
|
||||
current_action: 'complete',
|
||||
last_action: 'COMPLETE',
|
||||
summary: { ... }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## File Sync
|
||||
|
||||
### Unified Location
|
||||
|
||||
State-to-file mapping:
|
||||
|
||||
| State Field | Sync File | Sync Timing |
|
||||
|-------------|-----------|-------------|
|
||||
| Entire LoopState | `.workflow/.loop/{loopId}.json` | Every state change (master) |
|
||||
| `skill_state.develop` | `.workflow/.loop/{loopId}.progress/develop.md` | After each dev operation |
|
||||
| `skill_state.debug` | `.workflow/.loop/{loopId}.progress/debug.md` | After each debug operation |
|
||||
| `skill_state.validate` | `.workflow/.loop/{loopId}.progress/validate.md` | After each validation |
|
||||
| Code changes log | `.workflow/.loop/{loopId}.progress/changes.log` | Each file modification (NDJSON) |
|
||||
| Debug log | `.workflow/.loop/{loopId}.progress/debug.log` | Each debug log (NDJSON) |
|
||||
|
||||
### File Structure
|
||||
|
||||
```
|
||||
.workflow/.loop/
|
||||
+-- loop-v2-20260122-abc123.json # Master state file (API + Skill)
|
||||
+-- loop-v2-20260122-abc123.tasks.jsonl # Task list (API managed)
|
||||
+-- loop-v2-20260122-abc123.progress/ # Skill progress files
|
||||
+-- develop.md # Development progress
|
||||
+-- debug.md # Debug understanding
|
||||
+-- validate.md # Validation report
|
||||
+-- changes.log # Code changes (NDJSON)
|
||||
+-- debug.log # Debug log (NDJSON)
|
||||
+-- summary.md # Completion summary
|
||||
```
|
||||
|
||||
## State Recovery
|
||||
|
||||
If master state file corrupted, rebuild skill_state from progress files:
|
||||
|
||||
```javascript
|
||||
function rebuildSkillStateFromProgress(loopId) {
|
||||
const progressDir = `.workflow/.loop/${loopId}.progress`
|
||||
|
||||
// Parse progress files to rebuild state
|
||||
const skill_state = {
|
||||
develop: parseProgressFile(`${progressDir}/develop.md`),
|
||||
debug: parseProgressFile(`${progressDir}/debug.md`),
|
||||
validate: parseProgressFile(`${progressDir}/validate.md`)
|
||||
}
|
||||
|
||||
return skill_state
|
||||
}
|
||||
```
|
||||
|
||||
## Codex Pattern Notes
|
||||
|
||||
1. **Agent reads state**: Agent reads `.workflow/.loop/{loopId}.json` at action start
|
||||
2. **Agent writes state**: Agent updates state after action completion
|
||||
3. **Orchestrator tracks iterations**: Main loop tracks `current_iteration`
|
||||
4. **Single agent context**: All state updates in same agent conversation via send_input
|
||||
5. **No context serialization loss**: State transitions happen in-memory within agent
|
||||
@@ -1,182 +0,0 @@
|
||||
# Action Catalog (Codex Version)
|
||||
|
||||
CCW Loop available actions and their specifications.
|
||||
|
||||
## Available Actions
|
||||
|
||||
| Action | Purpose | Preconditions | Effects | Output |
|
||||
|--------|---------|---------------|---------|--------|
|
||||
| INIT | Initialize session | status=running, skill_state=null | skill_state initialized | progress/*.md created |
|
||||
| MENU | Display action menu | skill_state!=null, mode=interactive | Wait for user input | WAITING_INPUT |
|
||||
| DEVELOP | Execute dev task | pending tasks > 0 | Update progress.md | develop.md updated |
|
||||
| DEBUG | Hypothesis debug | needs debugging | Update understanding.md | debug.md updated |
|
||||
| VALIDATE | Run tests | needs validation | Update validation.md | validate.md updated |
|
||||
| COMPLETE | Finish loop | all done | status=completed | summary.md created |
|
||||
|
||||
## Action Flow (Codex Pattern)
|
||||
|
||||
```
|
||||
spawn_agent (ccw-loop-executor)
|
||||
|
|
||||
v
|
||||
+-------+
|
||||
| INIT | (if skill_state is null)
|
||||
+-------+
|
||||
|
|
||||
v
|
||||
+-------+ send_input
|
||||
| MENU | <------------- (user selection in interactive mode)
|
||||
+-------+
|
||||
|
|
||||
+---+---+---+---+
|
||||
| | | | |
|
||||
v v v v v
|
||||
DEV DBG VAL CMP EXIT
|
||||
|
|
||||
v
|
||||
wait() -> get result
|
||||
|
|
||||
v
|
||||
[Loop continues via send_input]
|
||||
|
|
||||
v
|
||||
close_agent()
|
||||
```
|
||||
|
||||
## Action Execution Pattern
|
||||
|
||||
### Single Agent Deep Interaction
|
||||
|
||||
All actions executed within same agent via `send_input`:
|
||||
|
||||
```javascript
|
||||
// Initial spawn
|
||||
const agent = spawn_agent({ message: role + initial_task })
|
||||
|
||||
// Execute INIT
|
||||
const initResult = wait({ ids: [agent] })
|
||||
|
||||
// Continue with DEVELOP via send_input
|
||||
send_input({ id: agent, message: 'Execute DEVELOP' })
|
||||
const devResult = wait({ ids: [agent] })
|
||||
|
||||
// Continue with VALIDATE via send_input
|
||||
send_input({ id: agent, message: 'Execute VALIDATE' })
|
||||
const valResult = wait({ ids: [agent] })
|
||||
|
||||
// Only close when done
|
||||
close_agent({ id: agent })
|
||||
```
|
||||
|
||||
### Action Output Format (Standardized)
|
||||
|
||||
Every action MUST output:
|
||||
|
||||
```
|
||||
ACTION_RESULT:
|
||||
- action: {ACTION_NAME}
|
||||
- status: success | failed | needs_input
|
||||
- message: {user-facing message}
|
||||
- state_updates: { ... }
|
||||
|
||||
FILES_UPDATED:
|
||||
- {file_path}: {description}
|
||||
|
||||
NEXT_ACTION_NEEDED: {NEXT_ACTION} | WAITING_INPUT | COMPLETED | PAUSED
|
||||
```
|
||||
|
||||
## Action Selection Logic
|
||||
|
||||
### Auto Mode
|
||||
|
||||
```javascript
|
||||
function selectNextAction(state) {
|
||||
const skillState = state.skill_state
|
||||
|
||||
// 1. Terminal conditions
|
||||
if (state.status === 'completed') return null
|
||||
if (state.status === 'failed') return null
|
||||
if (state.current_iteration >= state.max_iterations) return 'COMPLETE'
|
||||
|
||||
// 2. Initialization check
|
||||
if (!skillState) return 'INIT'
|
||||
|
||||
// 3. Auto selection based on state
|
||||
const hasPendingDevelop = skillState.develop.tasks.some(t => t.status === 'pending')
|
||||
|
||||
if (hasPendingDevelop) {
|
||||
return 'DEVELOP'
|
||||
}
|
||||
|
||||
if (skillState.last_action === 'DEVELOP') {
|
||||
const needsDebug = skillState.develop.completed < skillState.develop.total
|
||||
if (needsDebug) return 'DEBUG'
|
||||
}
|
||||
|
||||
if (skillState.last_action === 'DEBUG' || skillState.debug.confirmed_hypothesis) {
|
||||
return 'VALIDATE'
|
||||
}
|
||||
|
||||
if (skillState.last_action === 'VALIDATE') {
|
||||
if (!skillState.validate.passed) return 'DEVELOP'
|
||||
}
|
||||
|
||||
if (skillState.validate.passed && !hasPendingDevelop) {
|
||||
return 'COMPLETE'
|
||||
}
|
||||
|
||||
return 'DEVELOP'
|
||||
}
|
||||
```
|
||||
|
||||
### Interactive Mode
|
||||
|
||||
Returns `MENU` action, which displays options and waits for user input.
|
||||
|
||||
## Action Dependencies
|
||||
|
||||
| Action | Depends On | Leads To |
|
||||
|--------|------------|----------|
|
||||
| INIT | - | MENU or DEVELOP |
|
||||
| MENU | INIT | User selection |
|
||||
| DEVELOP | INIT | DEVELOP, DEBUG, VALIDATE |
|
||||
| DEBUG | INIT | DEVELOP, VALIDATE |
|
||||
| VALIDATE | DEVELOP or DEBUG | COMPLETE, DEBUG, DEVELOP |
|
||||
| COMPLETE | - | Terminal |
|
||||
|
||||
## Action Sequences
|
||||
|
||||
### Happy Path (Auto Mode)
|
||||
|
||||
```
|
||||
INIT -> DEVELOP -> DEVELOP -> DEVELOP -> VALIDATE (pass) -> COMPLETE
|
||||
```
|
||||
|
||||
### Debug Iteration Path
|
||||
|
||||
```
|
||||
INIT -> DEVELOP -> VALIDATE (fail) -> DEBUG -> DEBUG -> VALIDATE (pass) -> COMPLETE
|
||||
```
|
||||
|
||||
### Interactive Path
|
||||
|
||||
```
|
||||
INIT -> MENU -> (user: develop) -> DEVELOP -> MENU -> (user: validate) -> VALIDATE -> MENU -> (user: complete) -> COMPLETE
|
||||
```
|
||||
|
||||
## Error Recovery
|
||||
|
||||
| Error | Recovery |
|
||||
|-------|----------|
|
||||
| Action timeout | send_input requesting convergence |
|
||||
| Action failed | Log error, continue or retry |
|
||||
| Agent closed unexpectedly | Re-spawn with previous output |
|
||||
| State corrupted | Rebuild from progress files |
|
||||
|
||||
## Codex Best Practices
|
||||
|
||||
1. **Single agent for all actions**: No need to spawn new agent for each action
|
||||
2. **Deep interaction via send_input**: Continue conversation in same context
|
||||
3. **Delayed close_agent**: Only close after all actions complete
|
||||
4. **Structured output**: Always use ACTION_RESULT format for parsing
|
||||
5. **Control signal checking**: Check state.status before every action
|
||||
Reference in New Issue
Block a user