Files
myclaude/codeagent-wrapper/internal/config/config.go
cexll 97dfa907d9 feat(skills): add per-task skill spec auto-detection and injection
Replace external inject-spec.py hook with built-in zero-config skill
detection in codeagent-wrapper. The system auto-detects project type
from fingerprint files (go.mod, package.json, etc.), maps to installed
skills, and injects SKILL.md content directly into sub-agent prompts.

Key changes:
- Add DetectProjectSkills/ResolveSkillContent in executor/prompt.go
- Add Skills field to TaskSpec with parallel config parsing
- Add --skills CLI flag for explicit override
- Update /do SKILL.md Phase 4 with per-task skill examples
- Remove on-stop.py global hook (not needed)
- Replace inject-spec.py with no-op (detection now internal)
- Add 20 unit tests covering detection, resolution, budget, security

Security: path traversal protection via validSkillName regex,
16K char budget with tag overhead accounting, CRLF normalization.

Generated with SWE-Agent.ai

Co-Authored-By: SWE-Agent.ai <noreply@swe-agent.ai>
2026-02-09 11:06:36 +08:00

107 lines
2.3 KiB
Go

package config
import (
"fmt"
"os"
"strconv"
"strings"
)
// Config holds CLI configuration.
type Config struct {
Mode string // "new" or "resume"
Task string
SessionID string
WorkDir string
Model string
ReasoningEffort string
ExplicitStdin bool
Timeout int
Backend string
Agent string
PromptFile string
PromptFileExplicit bool
SkipPermissions bool
Yolo bool
MaxParallelWorkers int
AllowedTools []string
DisallowedTools []string
Skills []string
Worktree bool // Execute in a new git worktree
}
// EnvFlagEnabled returns true when the environment variable exists and is not
// explicitly set to a falsey value ("0/false/no/off").
func EnvFlagEnabled(key string) bool {
val, ok := os.LookupEnv(key)
if !ok {
return false
}
val = strings.TrimSpace(strings.ToLower(val))
switch val {
case "", "0", "false", "no", "off":
return false
default:
return true
}
}
func ParseBoolFlag(val string, defaultValue bool) bool {
val = strings.TrimSpace(strings.ToLower(val))
switch val {
case "1", "true", "yes", "on":
return true
case "0", "false", "no", "off":
return false
default:
return defaultValue
}
}
// EnvFlagDefaultTrue returns true unless the env var is explicitly set to
// false/0/no/off.
func EnvFlagDefaultTrue(key string) bool {
val, ok := os.LookupEnv(key)
if !ok {
return true
}
return ParseBoolFlag(val, true)
}
func ValidateAgentName(name string) error {
if strings.TrimSpace(name) == "" {
return fmt.Errorf("agent name is empty")
}
for _, r := range name {
switch {
case r >= 'a' && r <= 'z':
case r >= 'A' && r <= 'Z':
case r >= '0' && r <= '9':
case r == '-', r == '_':
default:
return fmt.Errorf("agent name %q contains invalid character %q", name, r)
}
}
return nil
}
const maxParallelWorkersLimit = 100
// ResolveMaxParallelWorkers reads CODEAGENT_MAX_PARALLEL_WORKERS. It returns 0
// for "unlimited".
func ResolveMaxParallelWorkers() int {
raw := strings.TrimSpace(os.Getenv("CODEAGENT_MAX_PARALLEL_WORKERS"))
if raw == "" {
return 0
}
value, err := strconv.Atoi(raw)
if err != nil || value < 0 {
return 0
}
if value > maxParallelWorkersLimit {
return maxParallelWorkersLimit
}
return value
}