Creating a State-Driven UI
In React, data travels two directions: top-down in the form of state propagating throughout controls, and bottom-up as interacting with the UI flows back up to modify the state. When writing an application it's often helpful to think of these two directions as separate parts of the development process.
Demo
Step #3 of "Thinking in React" suggests finding the "minimal set of mutable state" that your application requires. So in this demo we are going to add that "minimal state" to our application and drive our UI off of that data. With that done, the next step will be to create ways to modify that state, which will in turn cascade down through our UI. This reconciliation process, figuring out what in your UI needs to change based on changing state, is what React excels at.
Adding State to App
For our minimal state, we're going to include just two keys: todos and filter. We don't need to worry about a remaining value because we can calculate that by looking at the number of unchecked todos.
So here is our full constructor:
constructor(props) {
super(props);
this.state = {
todos: {
'04': {
label: 'Todo 4',
completed: true
},
'03': {
label: 'Todo 3',
completed: false
},
'02': {
label: 'Todo 2',
completed: false
},
'01': {
label: 'Todo 1',
completed: false
}
},
filter: 'all'
};
}
You could also use an array to represent your todos. Array manipulation can be easier in some cases, but this object approach simplifies other functionality and will ultimately be more performant.
Passing State Through to UI
To avoid reaching into state over and over, we once again use destructuring to pull out the pieces we need.
const { filter, todos } = this.state;
Now we can pass filter and todos into our components.
return (
<div>
<TodoHeader filter={filter} />
<TodoList todos={todos} filter={filter} />
<TodoFooter todos={todos} />
</div>
);
State-Driven TodoList
I've already pulled out our props into filter and todos variables, and written a bit of JS that will return an array of filtered todo ids. We'll be using that filtered array to render our todo items.
{
filteredTodos.map(id => <TodoListItem key={id} id={id} {...todos[id]} />);
}
map: This method transforms the array it's called on into a new array (our rendered TodoListItems).key: We use theidfrom thefilterTodosarray as the list item key to help React track each item as state changes and the component re-renders.id: Thekeyis not actually passed into the component, so we pass the same value asidas well. This will help us out later.todos[id]: Lastly we use theidto grab the todo from ourtodosobject, then use the spread operator to pass through the todo'slabelandcompletedvalues.This spread operator is the same as saying
label={todos[id].label} completed={todos[id].completed}. Pretty obvious why spread is so handy!
State-Driven and Stateful Header
Within the header we've got a situation where we not only want to pass filter state down to it, but we also want to maintain state within the control. Fortunately, this is no problem at all for React. First off let's deal with the incoming state.
Conditional Class Names
In CSS-based styling, visual states are applied by adding and removing classes. We can use the filter value to conditionally add a class, thereby lighting up the correct filter button.
<nav className="filter">
<button className={filter === 'all' ? 'selected' : ''}>all</button>
<button className={filter === 'active' ? 'selected' : ''}>active</button>
<button className={filter === 'completed' ? 'selected' : ''}>completed</button>
</nav>
The ternary operator
condition ? expressionIfTrue : expressionIfFalseis widely used in React code, as each expression could be a string for a className or even a JSX element.
Adding a Controlled Input
In traditional HTML forms, users interact with the form, and on submit, those values are captured and transmitted. Those are called uncontrolled inputs.
A controlled input is one whose value is defined by state, and interaction with that input updates state with each keystroke. This round trip process might sound inefficient, but in reality it has little to no impact, and it enables some advanced form functionality.
To create a controlled component, we need two things, which our demo already provides:
- A state variable to hold the input's value:
this.state = { labelInput: '' };
- A callback function to update that value:
_onChange = evt => {
this.setState({ labelInput: evt.target.value });
};
With those two pieces in place, we can update our uncontrolled input to being controlled.
<input value={this.state.labelInput} onChange={this._onChange} className="textfield" placeholder="add todo" />